I've spent the last hour searching this forum on how to get it to where my barracks will train a ghost without the requirements. I've been to all sorts of tech tree pages...even tried triggers. i got it to work on training Marauders but i can't get it working on Ghosts!!!
Ok, I see how I was overcomplicating it and now it's working.
maybe if I explained what I'm trying to do it'll be more helpful.
Brief Overview:
The map is a normal melee map and each unit is stock. You start off with 15 marines and a probe. Your goal is to kill the other team's probe. (of course there are other factors to make this more exciting) I just need it to when the probe dies, another exact copy is made.
With your code above; when the unit dies it creates another unit with the variable. Everything works great, but when the second created unit dies it doesn't create a new one.
So let's say 2 probes get killed in an AoE blast that also kills 2 marines, 6 Thors and a zergling...how do I ensure that only the probe dying is what makes a new probe?
I'm hella confused because i can't figure out how to make a new probe just be a probe...without it having already been on the map initially. i can set a variable PP1 to be the var for the Probe that's on the map...but I can't figure out how to make a new probe just be a probe without having to give it the initial coords of the one on the map.
I just want to type, if it were C##
Probe(00.1, 455.39) = global.PP1
if (global.PP1 = dead)
{
create PP1 (0.001, 245.29);
}
that way it'll make a new probe with the global var already assigned to it.
So I set a trigger: (attacking unit) == Probe [115.23, 98.47]
but now I need to know when Probe [115.23, 98.47] dies, I want a new probe to spawn (I got that part) but I want the new probe to also trigger the event.
I started using this editor yesterday so I'm not very amazing yet...
Thanks in advance :D
if this question doesn't make sense, plz ask for more details.
0
I've spent the last hour searching this forum on how to get it to where my barracks will train a ghost without the requirements. I've been to all sorts of tech tree pages...even tried triggers. i got it to work on training Marauders but i can't get it working on Ghosts!!!
Thanks in advance!
0
Solved, I was misunderstanding your instructions! Thanks for your help.
Variable - Set MyVar = (Last created unit)0
Ok, I see how I was overcomplicating it and now it's working.
maybe if I explained what I'm trying to do it'll be more helpful.
Brief Overview: The map is a normal melee map and each unit is stock. You start off with 15 marines and a probe. Your goal is to kill the other team's probe. (of course there are other factors to make this more exciting) I just need it to when the probe dies, another exact copy is made.
With your code above; when the unit dies it creates another unit with the variable. Everything works great, but when the second created unit dies it doesn't create a new one.
0
So let's say 2 probes get killed in an AoE blast that also kills 2 marines, 6 Thors and a zergling...how do I ensure that only the probe dying is what makes a new probe?
I'm hella confused because i can't figure out how to make a new probe just be a probe...without it having already been on the map initially. i can set a variable PP1 to be the var for the Probe that's on the map...but I can't figure out how to make a new probe just be a probe without having to give it the initial coords of the one on the map.
I just want to type, if it were C##
Probe(00.1, 455.39) = global.PP1
if (global.PP1 = dead) { create PP1 (0.001, 245.29); }
that way it'll make a new probe with the global var already assigned to it.
0
Thanks for the help guys!
SO on my map init I have p1probe = Probe [115.23, 98.47] <Unit (Constant)>
I'm confused how to set the var to a new probe when it's created :L
0
So I set a trigger: (attacking unit) == Probe [115.23, 98.47] but now I need to know when Probe [115.23, 98.47] dies, I want a new probe to spawn (I got that part) but I want the new probe to also trigger the event.
I started using this editor yesterday so I'm not very amazing yet...
Thanks in advance :D
if this question doesn't make sense, plz ask for more details.