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    posted a message on Unit Group Dies then. . .

    Actions

    • Unit - Order Metal Gate (Straight Vertical LF) [38.00, 53.00] to ( Open Gate) (Replace Existing Orders)
    • Unit - Order Metal Gate (Straight Horizontal) [28.00, 59.00] to ( Open Gate) (Replace Existing Orders)
    • Unit - Order Metal Gate (Straight Horizontal Lowered) [28.00, 44.00] to ( Close Gate) (Replace Existing Orders)
    • General - Repeat (Actions) 15 times
    • Actions
    • Unit - Create 1 Zergling for player 15 at Round Start Point 2 facing (Position of (Triggering unit)) (No Options)
    • Unit - Set (Last created unit) Bounty (Minerals) to 1.0
    • Unit Group - Add (Last created unit) to UnitGroupGlobal
    • Unit - Create 1 Zergling for player 15 at Round Start Point 1 facing (Position of (Triggering unit)) (No Options)
    • Unit - Set (Last created unit) Bounty (Minerals) to 1.0
    • Unit Group - Add (Last created unit) to UnitGroupGlobal
    • Unit - Hide Beacon (Terran Large) [20.36, 48.17]
    • Unit - Order all units in UnitGroupGlobal to ( Attack targeting Round 1 Attack Target) (After Existing Orders)
    • Unit - Move Round Starter [24.75, 37.89] instantly to Main Base Start (No Blend)
    • Unit - Order Metal Gate (Straight Vertical LF) [38.00, 53.00] to ( Close Gate) (Replace Existing Orders)
    • Trigger - Wait for Round Ends to execute, and Wait until it completes
    • Unit - Move Jim Raynor (Marine) [32.10, 33.79] instantly to Main Base Start (No Blend)
    • Trigger - Wait for Round Ends to execute, and Wait until it completes
    • Unit - Order Metal Gate (Straight Horizontal) [28.00, 59.00] to ( Close Gate) (Replace Existing Orders)
    • Trigger - Wait for Round Ends to execute, and Wait until it completes
    • Unit - Order Metal Gate (Straight Horizontal Lowered) [28.00, 44.00] to ( Open Gate) (Replace Existing Orders)
    • Trigger - Wait for Round Ends to execute, and Wait until it completes
    • Trigger - Turn Start The Round Off
    • Trigger - Wait for Round Ends to execute, and Wait until it completes
    Posted in: Triggers
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    posted a message on Unit Group Dies then. . .

    Ok. I have more than 1 instance of actions I want done when the Trigger completes. It opens 3 doors and teleports my unit back to base. When I attempt to use the "wait for trigger" action. It only does 1 of the commands (which is first in the list). I want it to run all 4 commands when the trigger is done.

    Posted in: Triggers
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    posted a message on Unit Group Dies then. . .

    TY so much for all your help. One last question I have searched and played around with once again. I want multiple wait until the trigger is done and I added it to all the ones I want and they are correct, but it only does the first one that I have. Thank you for your help :)!

    Posted in: Triggers
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    posted a message on Unit Group Dies then. . .

    Thank you very much. I will try it out later but I am sure it will work. I was trying to do everything with 1 trigger and using a local variable. Thank you for your reply :)

    Posted in: Triggers
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    posted a message on Unit Group Dies then. . .

    Hello! I am a new map maker but I am slowly making my way through the tough learning curve. I am having a problem. I have my unit group done in a local trigger and what happens is when i start the "round" It starts it. Sends the zerglings to a point then after everything is dead I want it to teleport the unit that I want to be sent to a point. The part I need help with is when all the zerglings are dead it sends the unit to where I want on a point (or anything else i want). I have searched for a good 30 minutes and tried an hour to figure out out :(! Any help is greatly appreciated and sorry in advanced if this is not the right place and etc.

    Posted in: Triggers
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