I was messing a bit with the SCV, and after finishing and testing something out, the SCVs lost the ability to repair... Somehow. Its still in their abilities as "SCV - Repair" and it is still located on the command card, with the right action associated to it, but I right click on things and it simply follows them, instead of repairing them. Clicking repair and clicking on a damaged unit just causes the SCV to approach it, and stop. Any pointers?
I'm trying to create a trigger that instantly replaces a building built inside a certain region with a unit. Example being a Command Center turning into SCV. The first trigger I used was this:
Events
Unit - Any Unit Enters Arena
Condition
(Unit type of (Triggering unit)) == Command Center
Actions
Region - Move Spawn to (Position of (Triggering unit))
Unit - Remove (Triggering unit) from the game
Unit - Create 1 SCV for player (Triggering player) at (Center of Spawn) using default facing (No Options)
But that replaces the Command Center the moment it is done building, and I need build time to be included. Any suggestions on cleaning up my trigger, or how to make it work?
I'm trying to make an SCV that only knows how to build a supply depot, a barracks, a factory, and a command center. But for the life of me, I can't figure out how to make him not build the other buildings... I've tried directly deleting the buildings from the object explorer underneath the unit, "SCV", but they won't delete. *confusion* I require help! Thank you~
I fixed it, it was in map options and initial visibility, I just set it to black mask, fixed it right up. Thank you for that, though, I'll keep that in mind for future maps.
I'm making a quick campaign to familiarize myself with the Galaxy editor, the beginning is a cinematic intro. it scrolls from the bottom of the map to the starting location, but for some reason the whole map is visible, and all the enemies are completely revealed to the player. I've tried several visibility actions, but nothing seems to work. Does anyone have any ideas about what might be causing this?
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I was messing a bit with the SCV, and after finishing and testing something out, the SCVs lost the ability to repair... Somehow. Its still in their abilities as "SCV - Repair" and it is still located on the command card, with the right action associated to it, but I right click on things and it simply follows them, instead of repairing them. Clicking repair and clicking on a damaged unit just causes the SCV to approach it, and stop. Any pointers?
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this was, by far, the best use of the Galaxy Editor i've ever seen. just thought i'd throw that out there.
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Dude... That snow is where its at IMO. Its very well done, considering he had to model the face and the hair. /vote!
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Yes! It did help me! Thank you very much.
I'm replacing the completed CC with an SCV. I'm remaking a Starcraft I UMS, called Engineererz to try to learn the Galaxy Editor.
I used:
Events
Unit - Any Unit construction is Completed
Conditions
(Unit type of (Triggering progress unit)) == Command Center
Actions
Region - Move Spawn to (Position of (Triggering progress unit))
Unit - Remove (Triggering progress unit) from the game
Unit - Create 1 SCV for player (Triggering player) at (Center of Spawn) using default facing (No Options)
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I'm trying to create a trigger that instantly replaces a building built inside a certain region with a unit. Example being a Command Center turning into SCV. The first trigger I used was this:
Events
Unit - Any Unit Enters Arena
Condition
(Unit type of (Triggering unit)) == Command Center
Actions
Region - Move Spawn to (Position of (Triggering unit))
Unit - Remove (Triggering unit) from the game
Unit - Create 1 SCV for player (Triggering player) at (Center of Spawn) using default facing (No Options)
But that replaces the Command Center the moment it is done building, and I need build time to be included. Any suggestions on cleaning up my trigger, or how to make it work?
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Oh! Woah! There's multiple command cards! :-D Thank you very much.
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I'm trying to make an SCV that only knows how to build a supply depot, a barracks, a factory, and a command center. But for the life of me, I can't figure out how to make him not build the other buildings... I've tried directly deleting the buildings from the object explorer underneath the unit, "SCV", but they won't delete. *confusion* I require help! Thank you~
0
I fixed it, it was in map options and initial visibility, I just set it to black mask, fixed it right up. Thank you for that, though, I'll keep that in mind for future maps.
0
I'm making a quick campaign to familiarize myself with the Galaxy editor, the beginning is a cinematic intro. it scrolls from the bottom of the map to the starting location, but for some reason the whole map is visible, and all the enemies are completely revealed to the player. I've tried several visibility actions, but nothing seems to work. Does anyone have any ideas about what might be causing this?
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So what all exactly can text styles be applied to?