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    posted a message on Inability to Repair

    I was messing a bit with the SCV, and after finishing and testing something out, the SCVs lost the ability to repair... Somehow. Its still in their abilities as "SCV - Repair" and it is still located on the command card, with the right action associated to it, but I right click on things and it simply follows them, instead of repairing them. Clicking repair and clicking on a damaged unit just causes the SCV to approach it, and stop. Any pointers?

    Posted in: Miscellaneous Development
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    posted a message on DNA Wars Boss Battle / Button Prompts

    this was, by far, the best use of the Galaxy Editor i've ever seen. just thought i'd throw that out there.

    Posted in: Project Workplace
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    posted a message on [Voting] 3D Models

    Dude... That snow is where its at IMO. Its very well done, considering he had to model the face and the hair. /vote!

    Posted in: Artist Tavern
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    posted a message on Building Replacement Issue

    Yes! It did help me! Thank you very much.

    I'm replacing the completed CC with an SCV. I'm remaking a Starcraft I UMS, called Engineererz to try to learn the Galaxy Editor.

    I used:

    Events

    Unit - Any Unit construction is Completed

    Conditions

    (Unit type of (Triggering progress unit)) == Command Center

    Actions

    Region - Move Spawn to (Position of (Triggering progress unit))

    Unit - Remove (Triggering progress unit) from the game

    Unit - Create 1 SCV for player (Triggering player) at (Center of Spawn) using default facing (No Options)

    Posted in: Miscellaneous Development
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    posted a message on Building Replacement Issue

    I'm trying to create a trigger that instantly replaces a building built inside a certain region with a unit. Example being a Command Center turning into SCV. The first trigger I used was this:

    Events

    Unit - Any Unit Enters Arena

    Condition

    (Unit type of (Triggering unit)) == Command Center

    Actions

    Region - Move Spawn to (Position of (Triggering unit))

    Unit - Remove (Triggering unit) from the game

    Unit - Create 1 SCV for player (Triggering player) at (Center of Spawn) using default facing (No Options)

    But that replaces the Command Center the moment it is done building, and I need build time to be included. Any suggestions on cleaning up my trigger, or how to make it work?

    Posted in: Miscellaneous Development
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    posted a message on SCV refuses to forget to build stuff

    Oh! Woah! There's multiple command cards! :-D Thank you very much.

    Posted in: Miscellaneous Development
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    posted a message on SCV refuses to forget to build stuff

    I'm trying to make an SCV that only knows how to build a supply depot, a barracks, a factory, and a command center. But for the life of me, I can't figure out how to make him not build the other buildings... I've tried directly deleting the buildings from the object explorer underneath the unit, "SCV", but they won't delete. *confusion* I require help! Thank you~

    Posted in: Miscellaneous Development
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    posted a message on initial map visibility

    I fixed it, it was in map options and initial visibility, I just set it to black mask, fixed it right up. Thank you for that, though, I'll keep that in mind for future maps.

    Posted in: Miscellaneous Development
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    posted a message on initial map visibility

    I'm making a quick campaign to familiarize myself with the Galaxy editor, the beginning is a cinematic intro. it scrolls from the bottom of the map to the starting location, but for some reason the whole map is visible, and all the enemies are completely revealed to the player. I've tried several visibility actions, but nothing seems to work. Does anyone have any ideas about what might be causing this?

    Posted in: Miscellaneous Development
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    posted a message on [Misc] Text Styles (75% done)

    So what all exactly can text styles be applied to?

    Posted in: Tutorials
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