Hi all, not sure if this is the place to post this question, but here goes. I'm trying to create an ability that is triggered when a specific unit (let's just say marine for this example) drops below 50% health and is only triggered when it dips from above 50% to below and not EVERY time it takes damage BELOW 50%.
Secondly, I'm working on an ability for a single hero unit that gives an "aura" type buff that increases attack damage and attack speed to all units in a specific radius around the caster.
I've had lots of success with some simpler abilities involving missiles and charge type abilities, but these are new concepts to me, and any help is hugely appreciated.
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This was hugely helpful! Thanks so much =D
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Hi all, not sure if this is the place to post this question, but here goes. I'm trying to create an ability that is triggered when a specific unit (let's just say marine for this example) drops below 50% health and is only triggered when it dips from above 50% to below and not EVERY time it takes damage BELOW 50%.
Secondly, I'm working on an ability for a single hero unit that gives an "aura" type buff that increases attack damage and attack speed to all units in a specific radius around the caster.
I've had lots of success with some simpler abilities involving missiles and charge type abilities, but these are new concepts to me, and any help is hugely appreciated.