Ah well see I'm a programmer, and the way I see it, a players name is a string of text. So, it should be able to be ran through an if statement. And, Ill try that when I get home today, thanks! Will update later :)
Hi. For starters, i'd like to point out I am new to the forums here, so do not be harsh with any actions I make that are accidental here.
Anyways, I am trying to create a unit for a specific player (so, say, this trigger will take the name of a player and compare it to a string, and if it returns true, allow the player to be able to do custom commands).
Then, I want the player to be able to access a special unit exclusive to that player.
So for a visual...
(RNX is allowed to use commands, because RNX = String!)
RNX: /Spawn Zergling
(A Zergling spawns under RNX's control!)
However... I have no idea how to set this up in triggers... this is my first trigger, and may be my last.
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@HuniFTW: Go
Ah well see I'm a programmer, and the way I see it, a players name is a string of text. So, it should be able to be ran through an if statement. And, Ill try that when I get home today, thanks! Will update later :)
0
Hi. For starters, i'd like to point out I am new to the forums here, so do not be harsh with any actions I make that are accidental here.
Anyways, I am trying to create a unit for a specific player (so, say, this trigger will take the name of a player and compare it to a string, and if it returns true, allow the player to be able to do custom commands).
Then, I want the player to be able to access a special unit exclusive to that player.
So for a visual...
(RNX is allowed to use commands, because RNX = String!)
RNX: /Spawn Zergling
(A Zergling spawns under RNX's control!)
However... I have no idea how to set this up in triggers... this is my first trigger, and may be my last.