Its really awesome! The only issue Im having is the Textures not showing up in 3dsmax nor the Editor. And those who show up in 3dsmax still doesnt show in the Editor =(
Im probably doing something wrong ( duh ), but when I resaved the .tga as 32-bit it shows up in the editor, but the model does not. And when I didnt resave the .tga the model shows up purple. .. .hmm
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Its really awesome! The only issue Im having is the Textures not showing up in 3dsmax nor the Editor. And those who show up in 3dsmax still doesnt show in the Editor =(
Im probably doing something wrong ( duh ), but when I resaved the .tga as 32-bit it shows up in the editor, but the model does not. And when I didnt resave the .tga the model shows up purple. .. .hmm
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Sorry, I wasnt being clear enough ^^
I mean the Grenade itself to spin randomly, not around the axis of fire.
This is probably something that has to be done in the actor and not the mover though.
Thanks anyways!
Awesome Tutorials!
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Hey!
Im making a grenade, using something similar to the above Mortal/Grenade mover thingy.
Grenades doesnt often fly in the air like a missile towards the target, but kinda spins randomly in the air while travelling.
Is this done with movers or in the Actor of the grenade? =)
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Heya! I cant for the life of me figure out how to make my Unit Actor to rotate depending on his facing.
Set Facing lets me rotate him a certain degree, without taking his current facing into the equation.
Set Rotation doesnt let me input anything.
Help, please ^^
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Go go all spell related things! =)
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Oh! Getting pumped by watching all of those wireframes!
Lots of Old-School Units! Reavers! Vultures! Firebats! AWESOME! =D
If anyone hasnt seen the Firebat ( old marauder perhaps ) In-game, check out the pictures on the middle of this page.
http://us.starcraft2.com/features/gameplay/singleplayer.xml
:D
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Good times! Im guessing they are already gone, but hey, I might aswell give it a go!
Can I have one, pwetty pwease? =)
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Ditch SC2 and get your hands on the Unreal Engine instead. IMO
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If I were you I would add rocks and add some bumpyness to the scene, if you get my drift.