Actually I personally think you are able to do that. Once you click the dialog button you could issue order to the unit of triggering player. I'm not sure but i think you can do it. Correct me if I'm wrong
I'm trying to make a minigames in my game, but units cannot get out of the minimal range. Is there a way to make it so that if I get into a portal it sends me to different part of the map and also change the minimap?
For some reason the destroy works but when i do ability.morph.create the actor would not create and the unit has no actors after. Why wouldn't it create the actor? any ideas?
I might be able to make it so I don't have to do all this mess. I found out when I morph the inventory stays while the level of the unit resets. This was what I always wanted. Thank you for your support. I find this solved if I get the morph working.
I'm trying to make custom ability that let's you morph to a unit permanently. I created the morph with no delay and it was turning from a custom unit to another custom unit I have made before. But for some reason when the unit morphs it won't change the actor at all. Just the portrait and the unit disappears but not the real model/actor. And when I die and revive it would change the actor then. But I need to make it so the actor changes right away. Can anyone help?
Is there a way to load the inventory part of the bank to another unit? Or is there a way to store the inventory separately without storing the unit? Please help I'm working on an RPG and i want them to Evolve to different unit every 15 level. Is there another way to do that? I'm using Replace Trigger to replace the unit if a variable = 15 that i set to be the level of playerHero[] So any help?
I am currently making a RPG map and I couldn't figure how to save unit's inventory ability's items inside. I am using bank to try it but i can't seem to figure it out. I need a person to help me on banking. I Just Don't Know How To Use BANK in Triggers. Will anyone help me?
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I have many bosses in my game but I wish the HP of the boss would show with boss bar. I couldn't figure i out. How do I do it?
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My map bound is set maximum as a whole map so I can't have an area to have a minigames. Is there a way to make bigger bound? Or have two maps in one?
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Actually I personally think you are able to do that. Once you click the dialog button you could issue order to the unit of triggering player. I'm not sure but i think you can do it. Correct me if I'm wrong
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I'm trying to make a minigames in my game, but units cannot get out of the minimal range. Is there a way to make it so that if I get into a portal it sends me to different part of the map and also change the minimap?
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I I'd for both cuz it dont work still nope...
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For some reason the destroy works but when i do ability.morph.create the actor would not create and the unit has no actors after. Why wouldn't it create the actor? any ideas?
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How do I issue an order? do i use AI issue?
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I might be able to make it so I don't have to do all this mess. I found out when I morph the inventory stays while the level of the unit resets. This was what I always wanted. Thank you for your support. I find this solved if I get the morph working.
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Oh thank you I'll try that as soon i get back to my editor!
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Well its for 6 players so there's a risk the other player will pick item up.
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I'm trying to make custom ability that let's you morph to a unit permanently. I created the morph with no delay and it was turning from a custom unit to another custom unit I have made before. But for some reason when the unit morphs it won't change the actor at all. Just the portrait and the unit disappears but not the real model/actor. And when I die and revive it would change the actor then. But I need to make it so the actor changes right away. Can anyone help?
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@FunkyUserName We'll how do I load it then
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Is there a way to load the inventory part of the bank to another unit? Or is there a way to store the inventory separately without storing the unit? Please help I'm working on an RPG and i want them to Evolve to different unit every 15 level. Is there another way to do that? I'm using Replace Trigger to replace the unit if a variable = 15 that i set to be the level of playerHero[] So any help?
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I am currently making a RPG map and I couldn't figure how to save unit's inventory ability's items inside. I am using bank to try it but i can't seem to figure it out. I need a person to help me on banking. I Just Don't Know How To Use BANK in Triggers. Will anyone help me?