Done in 20 seconds, I belive you think that your wave will update by doing Set title, it wont
Edit: Ah you didn't saved Timer window either so no way to refer to it.
Gloval variables:
TW = No Timer Window <TimerWindow>
T = (New timer) <Timer>
Wave = 0 <Integer>
Initial trigger
Events
Timer - Elapsed time is 2.0 Game Time seconds
Local Variables
Conditions
Actions
Timer - Start T as a One Shot timer that will expire in 6.0 Game Time seconds
Timer - Create a timer window for T, with the title ("Wave " + (Text(Wave))), using Remaining time (initially Visible)
Variable - Set TW = (Last created timer window)
What is the exact Action to save the upgrade data from a player? Also, which variable type must I use? I've been looking for it all night and I can't seem to find the solution.
integers, game-link upgrade if that's what you mean, if not then you can always create own database based on any variable like if x=1 then set upgradex = 1
I need to fix camera at unit, and i mean here no movy movy - keep unit in center 100% of time.
My current issue is that locked camera reacts instanly if unit is walking up and its at 50% vericitaly of screen (it moves with it), but when unit start to walk down it ends at 35% from bottom and its really hard to actually go down not to mention seeing something there.
Try PeriodCount[0]
If that fails, upgrades are quite good to handle such stuff. fast to set up and easy in use. (Funny how few weeks ago someone here said me you cant really modify much with catalog triggers)
You cant delete bank file if that's what you mean, otherwise there is remove bank (clear from map memory (not yet saved bank)) but it locks the bank for unknown reason.
What you could do is to make as many return-type functions as you need to describe your item and one, which calls all of them (you might also want to add an additional integer parameter to call your arrays in every of the return-type functions) . This way it might work out, depending on what you are trying to achieve. I only had need once for such a combination yet, but I know what you mean - I'd also like a function which can return multiple values.
When you think about function returning multiple thing how exactly you see this? It would be only possible and reasonable with structs, otherwise it would require whole scripting engine overhaul.
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Done in 20 seconds, I belive you think that your wave will update by doing Set title, it wont Edit: Ah you didn't saved Timer window either so no way to refer to it.
Edit: added condition to prevent endless waves
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integers, game-link upgrade if that's what you mean, if not then you can always create own database based on any variable like if x=1 then set upgradex = 1
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how you event "unit every time it moved" ? also im not doing TPP :p sure i can set up 0.1 trigger but i think it may be inefficent
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Hello
I need to fix camera at unit, and i mean here no movy movy - keep unit in center 100% of time.
My current issue is that locked camera reacts instanly if unit is walking up and its at 50% vericitaly of screen (it moves with it), but when unit start to walk down it ends at 35% from bottom and its really hard to actually go down not to mention seeing something there.
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Try PeriodCount[0]
If that fails, upgrades are quite good to handle such stuff. fast to set up and easy in use. (Funny how few weeks ago someone here said me you cant really modify much with catalog triggers)
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yes i just created and copied it ;)
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Only thing i can think of is some connection via actors. Nothing else seems possible
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I dont know the history but it seems like blizzard got rid off gibberish names. Its just Origin now (for me at least)
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UI - Player Any Player presses None key Down with shift Allow, control Allow, alt Allow
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You cant delete bank file if that's what you mean, otherwise there is remove bank (clear from map memory (not yet saved bank)) but it locks the bank for unknown reason.
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The is Wait for condition. i dont know what you mean by input but you can for example do:
player type chat msg
set gv_x = entered text msg
in other trigger
Wait for gv_x == required text.
(you get the idea)
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Basic version
<sub>You doing minecraft? :p </sub>
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i ended doing some solution i found involving actor timers :/ it works but that's bad
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There's a lot of reasons to use records. A lot....
When you think about function returning multiple thing how exactly you see this? It would be only possible and reasonable with structs, otherwise it would require whole scripting engine overhaul.
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if i remember correctly galaxy
++
can take struct as parameters so maybe it can return them too