Beasttamer||793||North America||Battle.net ID: Prometheus; I have worked with nearly every aspect of the editor. Feel free to shoot me a PM if you need advice/have questions/need bugs squashed/want a map tested/need a friend. ^_^
Dialog - Create a Modal dialog of size (800, 1000) at (0, 0) relative to Center of screen
Dialog - Create a button for dialog Last Created Dialog with the dimensions (800, 1000) anchored to Top Left with an offset of (0, 0) setting the tooltip to "Explanatory Tooltip" with button text "My Image URL here!" and the hover image set to ""
This will enable you to create a dialog with one large button.
Supply Depots
Events
Timer - Every 1.0 seconds of Game Time
Local Variables
Conditions
Actions
Variable - Set Supply Depot Total = (Supply Depot count for player 1, counting Queued Or Better)
It sets the Supply Depot Total variable to the number of Supply Depots for player 1, including ones that are queued/under construction.
The only Variable used is 'Supply Depot Total.'
P.S. You can't use 'Triggering Unit' if such a unit doesn't exist.
For example, if I used "Event - A Unit Gained an Experience Level," Triggering Unit would return the unit that leveled up.
Your trigger is initiated when a second passes in-game - no unit is *triggering* anything.
Open the Data Editor..
Open the Races tab (or select it from the dropdown).
Select a race and change 'Food Ceiling' to whatever you want. Note that changing cRace's value will not function as a default value - you have to change them individually.
Open your data editor. Open the Units tab. Find Force Field. Go to Unit - Flags. De-select "Cannot Be Clicked, Cannot Be Highlighted, Unselectable, Untargetable" and anything else that you don't want enabled (or enable some other stuff).
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Beasttamer||793||North America||Battle.net ID: Prometheus; I have worked with nearly every aspect of the editor. Feel free to shoot me a PM if you need advice/have questions/need bugs squashed/want a map tested/need a friend. ^_^
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Dialog - Create a Modal dialog of size (800, 1000) at (0, 0) relative to Center of screen Dialog - Create a button for dialog Last Created Dialog with the dimensions (800, 1000) anchored to Top Left with an offset of (0, 0) setting the tooltip to "Explanatory Tooltip" with button text "My Image URL here!" and the hover image set to ""
This will enable you to create a dialog with one large button.
Is that what you wanted?
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Try this:
Supply Depots Events Timer - Every 1.0 seconds of Game Time Local Variables Conditions Actions Variable - Set Supply Depot Total = (Supply Depot count for player 1, counting Queued Or Better)
It sets the Supply Depot Total variable to the number of Supply Depots for player 1, including ones that are queued/under construction.
The only Variable used is 'Supply Depot Total.'
P.S. You can't use 'Triggering Unit' if such a unit doesn't exist.
For example, if I used "Event - A Unit Gained an Experience Level," Triggering Unit would return the unit that leveled up. Your trigger is initiated when a second passes in-game - no unit is *triggering* anything.
Hope this helps.
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Yes, holding shift works.
To change supply cap do the following:
Open the Data Editor.. Open the Races tab (or select it from the dropdown). Select a race and change 'Food Ceiling' to whatever you want. Note that changing cRace's value will not function as a default value - you have to change them individually.
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I haven't tested it, but from your image (near the bottom), wouldn't "Info - Cooldown - Time Start" do the trick?
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It's more simple than you think.
Open your data editor. Open the Units tab. Find Force Field. Go to Unit - Flags. De-select "Cannot Be Clicked, Cannot Be Highlighted, Unselectable, Untargetable" and anything else that you don't want enabled (or enable some other stuff).
Tah-dah!