I created a structure that creates units (Heroes). And after create the Hero, i want the ability disappear. How can i make this?
And, another important thing, how can i make the structure, (who make heroes) be shared by everyone on the team?
Thank you guys.
EDIT: I have another question, i locked the camera for all players at the start of the game, and i'll just unlock if the player select a hero (use ability) in the structure. How can i do this? What's the condition for this? Thanks.
Thanks dude, but a member of another forum helped me, the right answer (so obvious):
"Add a condition to the trigger that compares the owner of the triggering unit with 15. In SC2 players are nothing more than integers (with the first human usually being value 1 with 0 being neutral)." - Dr Super Good.
Another problem appeared. The trigger is working, the problem is that it applies to ALL units on the map, without exception. And I don't want to relive my units when they die. Can someone help? I just want the player's units relive 15. (Hostile)
Hey guys, i'm having trouble with triggers. What i want is, spawn 2 units in a area/point (whatever) and when this dies, the game wait 30 seconds and create another 2 units (same unit).
I can make units appear from 30 to 30 seconds, but what i want is: JUST APPEAR if the current units are dead. (If just one unit die, another can appear to replace). The current state of my trigger is: "Create 2 units from 30 to 30 seconds", the problem is, in 2 minutes i have 8 units.
I did exactly like you say, look. But have a error.
AND have another thing i think is important to say, the tower 6, is not a tower, is like a Nexus (League of Legends). I think this, change something right?
Can you please, please, please make a step by step. I'm not good with programming. :(
-On initalization trigger make all invulnerable towers invulnerable
-Create a global integer variable called "Tower Death Count.
That part I get it, i think. Look the picture:
But this part I have no idea what to do: "-When any unit dies, if triggering unit type = tower, increase "Tower Death Count" by 1. Then in same trigger perform check: if "Tower Death Count">=2, make towers 4 & 5 vulnerable, and if tower#4 & tower#5 are both dead, make 5 vulnerable."
I created some custom minimap icons to the towers, but they only show up if I get close. How can I make them appear without I need to get close, and the towers also.
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I created a structure that creates units (Heroes). And after create the Hero, i want the ability disappear. How can i make this?
And, another important thing, how can i make the structure, (who make heroes) be shared by everyone on the team?
Thank you guys.
EDIT: I have another question, i locked the camera for all players at the start of the game, and i'll just unlock if the player select a hero (use ability) in the structure. How can i do this? What's the condition for this? Thanks.
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@Reul123: Go
Thanks dude, but a member of another forum helped me, the right answer (so obvious):
"Add a condition to the trigger that compares the owner of the triggering unit with 15. In SC2 players are nothing more than integers (with the first human usually being value 1 with 0 being neutral)." - Dr Super Good.
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Another problem appeared. The trigger is working, the problem is that it applies to ALL units on the map, without exception. And I don't want to relive my units when they die. Can someone help? I just want the player's units relive 15. (Hostile)
Picture:
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Thanks guys, i don't need anymore. I found a very good tutorial:
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Hey guys, i'm having trouble with triggers. What i want is, spawn 2 units in a area/point (whatever) and when this dies, the game wait 30 seconds and create another 2 units (same unit).
I can make units appear from 30 to 30 seconds, but what i want is: JUST APPEAR if the current units are dead. (If just one unit die, another can appear to replace). The current state of my trigger is: "Create 2 units from 30 to 30 seconds", the problem is, in 2 minutes i have 8 units.
I hope I have been clear.
Thank you!
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@Scbroodsc2: Go
I did exactly like you say, look. But have a error.
AND have another thing i think is important to say, the tower 6, is not a tower, is like a Nexus (League of Legends). I think this, change something right?
I'm close guys, don't give up on me.
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@DuckyTheDuck: Go
Can you please, please, please make a step by step. I'm not good with programming. :(
-On initalization trigger make all invulnerable towers invulnerable -Create a global integer variable called "Tower Death Count.
That part I get it, i think. Look the picture:
But this part I have no idea what to do: "-When any unit dies, if triggering unit type = tower, increase "Tower Death Count" by 1. Then in same trigger perform check: if "Tower Death Count">=2, make towers 4 & 5 vulnerable, and if tower#4 & tower#5 are both dead, make 5 vulnerable."
Thanks for helping me bro.
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@DuckyTheDuck: Go
Thank you! I'll try later, after my work.
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@Ahli634: Go
Thank you so much ahli! Worked.
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Someone please help. Just show me the way.
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What i need is simple, i guess:
http://i.imgur.com/fLtgWIG.png
The tower 6, just can be defeated if the tower 4 and 5 are dead.
The tower 4 and 5 just can be defeated if have 2 towers dead in the field.
Thank you.
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I created some custom minimap icons to the towers, but they only show up if I get close. How can I make them appear without I need to get close, and the towers also.
Thank you.
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@Spoolofwhool: Go
Both.
Look, i did like you say, but still not working.
I'm really need this, guys, is too much important for me.
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edited
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Here:
http://i.imgur.com/QwYJNEh.png
Please, someone tell me where is my mistake.