i've just updated a map to use the Shakuras City textures and all is fine, EXCEPT that the relative contrast of the textures makes the minimap look like little more than shades of black.
Does anyone have any hints or pointers that might allow me to increase the contrast between textures in the minimap ? for example anyway to use different shades in minimap vs the real texture in map.
Hi, im creating new map and dont know how to use player variable there is no option in editor, what i want to achieve is to assing the owner of unit to the respective player.
EG:
-Owner of killing unit == Player 1 or player variable 1.
Need info, can you help me..
its not really clear what you are trying to do ...
(please be more explicit if you can and want additional help).
but in triggers you would do it like this:
. identify the units you want to change ownership of (however you want to do that.)
. stick them in a unit group (easier if only one).
. issue change ownership with the target players player number;
This example takes all the units current selected by a players, and changes ownership to that player when he/she types "-mine" into chat.
( yes, you will want a different method of selecting units to change ).
So I decided to make this thread on sc2mapster because of a recommendation from my (small) community, but also because I myself think it may help some of you guys who seek voiced video tutorials for the StarCraft II Editor. I'm no expert in the editor
An excellent idea. I'd be happy to help to provide ideas or make videos to contribute.
My thoughts on content:
Start with basics. Simple things, and "one thing at a time".
Then looking at history of threads here - specific themes reoccur. Make simple videos of the same questions that re-occur in threads.
Remake current 'tutorials' that are text only, but make as video.
Then just start with specific topics.
Units merge ability that isn't instant and broken (iMitisu wants it, and there's a thread that provided little joy).
I Still want to know how to use Clan Decals in arcade maps. I know it should be easy - i am obviously missing something ... i even asked Tya (what i want is in Desert Strike HotS already - but i still cannot get it to do what i want and actually display Clan icon.).
I still want to know how to fix random loadingscreen help tips when map type=custom.
Out of nowhere, I started having this problem:
The task bar just always stays at the bottom of the screen so I can't scroll down but putting my cursor down there. Setting the task bar to hide doesn't help either. Is there some setting I'm missing? Anyone else have this problem?
I've started having this issue since updating Windows 10 to the WinPreview Fast Ring release Build 14291 dated 160314 2254
Havent found a fix yet ... so it you are on fast ring for Windows preview, take care...
But now I have the editor in french. Is there a way to keep the editor in english and the game in french ? Already hard to find info in english, if I search in french, I won't find anything.
Yes, you can do that... just set editor settings at : File -> Preferences -> general -> Locale in the editor.
BUT BUT BUT: WARNING: if you do that then you will need to (mostly manually) keep the Locale string files in sync, and manually translate the English to french, etc. (or run with "map text' (your text) in english ... the 'game text" (blizzard stuff) would still be french.
however, i have one feature im a little bit unsure about:
i want to create an external ladder
since bank file only work for saving in extension mods, thanks to a known but unfixed bug, this would work this way:
- game writes a bank file - tiny client running in the background uploads bank file to central server - when player wins another bank file is created and uploaded - ladder is calculated on the server
im fairly confident i can do this, however the central question im unsure about is:
is this legal or against blizzard ToS?
if anyone knows for sure, plz let me know, either here or on www.heptacraft.com
I had some ideas (which i posted below).
But then i tested them and they don't work....
Some more testing, and you basically cannot paste anything other then base boring default english characters into a STRING.
But you can paste all sort of language script into a TEXT variable.
so... the chat trigger (using string) you are stuck.
------------
Whilst i havent tried this before, I'd imagine the following is the MINIMUM you need to do:
1) go into sc2 game and set language to Korean (which will force download the relevant locale support parts). yes, you probably already have this - checking anyway.
2) after 1, go into editor and set (menu)File... (option)Preferences ... (item)General for "Locale" to be Korean.
3) go into \Documents\StarCraft II\EditorVariables.txt and ensure that all of the following three are set correctly (koKR for you).
I'm really starting to think that the issue I have with custom LoadingScreen Tips is related to a need for a custom layout.
These multiple random loading screen tips DO WORK for normal melee screen, but as soon as you tick "custom" on the loading screen setup for an Arcade map the loading screen tips (even the blizzard defaults) dont work any more.
This can be demonstrated with 'blank' arcade map ... just create a new one and switch melee/custom and back again and it shows it working (or not).
So ... if my theory is correct ... then can anyone assist i creating a Custom Loading screen which CORRECTLY makes use of multiple varied LoadingScreen Tips? (default names are LoadingScreen/Help00, 01, 02, 03, 04, etc).
Thanks in advance to anybody that can point me in the right direction on this ...
Just curious how one enables Custom Loading Screen Tooltips nowadays, not sure I can even get defaults right now. Is working tooltips now a HoTS or LoTV feature or something? Wanting some that actually work please.
Multiple Loading screen tips has been broken since Patch 3.0 (LotV) when Loading Screen "Type:" is set to Custom. Still works ok for "Melee".
(menu)Map->(option)Map Loading Screen...->(tab)Loading Screen Tab->(item)Type:
To use single static loading screen (Custom or Melee) then just set the text in
(menu)Map->(option)Map Loading Screen...->(tab)Loading Screen Tab->(item)Text:(sub-item)Help
To use multiple variable loading screen tips (only working at the moment for Melee - broken when set to Custom).
1. Set the Text:help item (as above) to a NULL string (ie: no text or spaces).
2. Open the (tab) Game UI Data in the Data editor. Entry Dflt (Default SC2 UI Settings)
0
Hi People,
i've just updated a map to use the Shakuras City textures and all is fine, EXCEPT that the relative contrast of the textures makes the minimap look like little more than shades of black.
Does anyone have any hints or pointers that might allow me to increase the contrast between textures in the minimap ? for example anyway to use different shades in minimap vs the real texture in map.
Thanks in advance.
0
its not really clear what you are trying to do ... (please be more explicit if you can and want additional help).
but in triggers you would do it like this:
This example takes all the units current selected by a players, and changes ownership to that player when he/she types "-mine" into chat. ( yes, you will want a different method of selecting units to change ).
0
An excellent idea. I'd be happy to help to provide ideas or make videos to contribute.
My thoughts on content:
Then just start with specific topics.
0
In my case, updating the most recent Graphics drivers (nvidia 364.51) fixed this issue.
0
I like to do this at the start of my maps... forces the players to have the options i want them to have ...
0
I've started having this issue since updating Windows 10 to the WinPreview Fast Ring release Build 14291 dated 160314 2254
Havent found a fix yet ... so it you are on fast ring for Windows preview, take care...
0
@TheSkunk2: Go
What exactly are you trying to do (in simple terms)?
0
Yes, you can do that... just set editor settings at : File -> Preferences -> general -> Locale in the editor.
BUT BUT BUT: WARNING: if you do that then you will need to (mostly manually) keep the Locale string files in sync, and manually translate the English to french, etc. (or run with "map text' (your text) in english ... the 'game text" (blizzard stuff) would still be french.
0
Override it in triggers... so that you are not dependant on the players Option configuration.
0
Probably worth PM'ing KorvinGump ... he did this for years - and only just shut down in the last few weeks: http://www.sc2mapster.com/forums/resources/third-party-tools/56174-gump-stats-application-to-sync-bank-stats-with-server/
0
Yes... looks that way.
Every Korean game that I've seen (not many) used NUMBERS for commands ... like "Defence the Zealot" ( has "-11" to trigger start.
I guess you need to do buttons with explanation in language of your choice...
0
@Broot7: Go
I had some ideas (which i posted below). But then i tested them and they don't work....
Some more testing, and you basically cannot paste anything other then base boring default english characters into a STRING. But you can paste all sort of language script into a TEXT variable.
so... the chat trigger (using string) you are stuck.
------------Whilst i havent tried this before, I'd imagine the following is the MINIMUM you need to do:
1) go into sc2 game and set language to Korean (which will force download the relevant locale support parts). yes, you probably already have this - checking anyway. 2) after 1, go into editor and set (menu)File... (option)Preferences ... (item)General for "Locale" to be Korean. 3) go into \Documents\StarCraft II\EditorVariables.txt and ensure that all of the following three are set correctly (koKR for you).
try again with your editor text input ...
0
@uroboros1987: Go
I'm really starting to think that the issue I have with custom LoadingScreen Tips is related to a need for a custom layout. These multiple random loading screen tips DO WORK for normal melee screen, but as soon as you tick "custom" on the loading screen setup for an Arcade map the loading screen tips (even the blizzard defaults) dont work any more.
This can be demonstrated with 'blank' arcade map ... just create a new one and switch melee/custom and back again and it shows it working (or not).
So ... if my theory is correct ... then can anyone assist i creating a Custom Loading screen which CORRECTLY makes use of multiple varied LoadingScreen Tips? (default names are LoadingScreen/Help00, 01, 02, 03, 04, etc).
Thanks in advance to anybody that can point me in the right direction on this ...
0
Multiple Loading screen tips has been broken since Patch 3.0 (LotV) when Loading Screen "Type:" is set to Custom. Still works ok for "Melee". (menu)Map->(option)Map Loading Screen...->(tab)Loading Screen Tab->(item)Type:
To use single static loading screen (Custom or Melee) then just set the text in (menu)Map->(option)Map Loading Screen...->(tab)Loading Screen Tab->(item)Text:(sub-item)Help
To use multiple variable loading screen tips (only working at the moment for Melee - broken when set to Custom). 1. Set the Text:help item (as above) to a NULL string (ie: no text or spaces). 2. Open the (tab) Game UI Data in the Data editor. Entry Dflt (Default SC2 UI Settings)
Of course, depending on your need, you may find simply updating LoadingScreen/Help0x records in the text editor is enough for what you want.
0
@FunkyUserName: Go
Yes, congratulations to all that participated, and in particular the top awarded.
Hope to see you in the top played lists soon as well.
Good job all.