Hello there, so I have been lurking around this forum for while now and noticed I had an old account ,
anyhow. So I have been experimenting a bit in the editor and wanted to do some family for the lonely "lava crab". So I thought to change some textures to the "SwarmHostSpawn" and "SwarmHostSpawnFlyer". After a lot of experimenting and searching I managed to swap out the texture with help from this tutorial, (http://www.forum.sc2mapster.com/forums/resources/tutorials/20772-data-actor-events-message-texture-select-by-id/#posts). I did run into some problems though. The emissive layer in the material for the SwarmHostSpawn had the same texture for the specular and emissive.
I did manage to sort that out tho, and finally get some emissive glow, but it has some different emissive settings then I need. for instance. The Lava Bug has a HDR Emissive is set 5 and the emissive blend type is set to add, while in the SwarmHostSpawn it has HDR Emissive 3 and Blend type is "team color blend".
Is there any way to alter this without having to export the model and change it in a 3d modeling software?
The reason I am wondering is because I think this is the reason why my model glows brighter then a thousand suns if it uses a team color. If I set the team color to "black" on actor creation it do not glow but then it won't use the emissive at all. And if they "alt+F" or what ever the shortcut is to see friendly/hostile unit color it glows again.
And then I also have a problem with the "SwarmHostSpawnFlying", I do not seam to have an emissive slot in it's material so how do I go about to add one to I can use my custom emissive texture on that one?
I'll add some pictures below to show you my progress so far.
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Hello there, so I have been lurking around this forum for while now and noticed I had an old account ,
anyhow. So I have been experimenting a bit in the editor and wanted to do some family for the lonely "lava crab". So I thought to change some textures to the "SwarmHostSpawn" and "SwarmHostSpawnFlyer". After a lot of experimenting and searching I managed to swap out the texture with help from this tutorial, (http://www.forum.sc2mapster.com/forums/resources/tutorials/20772-data-actor-events-message-texture-select-by-id/#posts). I did run into some problems though. The emissive layer in the material for the SwarmHostSpawn had the same texture for the specular and emissive.
I did manage to sort that out tho, and finally get some emissive glow, but it has some different emissive settings then I need. for instance. The Lava Bug has a HDR Emissive is set 5 and the emissive blend type is set to add, while in the SwarmHostSpawn it has HDR Emissive 3 and Blend type is "team color blend".
Is there any way to alter this without having to export the model and change it in a 3d modeling software?
The reason I am wondering is because I think this is the reason why my model glows brighter then a thousand suns if it uses a team color. If I set the team color to "black" on actor creation it do not glow but then it won't use the emissive at all. And if they "alt+F" or what ever the shortcut is to see friendly/hostile unit color it glows again.
And then I also have a problem with the "SwarmHostSpawnFlying", I do not seam to have an emissive slot in it's material so how do I go about to add one to I can use my custom emissive texture on that one?
I'll add some pictures below to show you my progress so far.