I am duplicating the ability Neural Parasite, for the main reason that I want one Neural Parasite to have no requirement, while the other Neural Parasite primarily used by the game stay as it is (Use Neural Parasite requirement).
I am close to having a good duplicate of the Neural Parasite ability except the animation is not smooth. When the duplicated ability is used, the tentacle slow draws out of the unit, and then stalls, and in a split second, it connects to the target. It's not smooth, like the original Neural Parasite ability.
Dear fellow SCIIMapster's,
I have searched for answers in SCIIMapster and to no avail - or perhaps I am not reading enough. Or perhaps my problem is unique enough for me to post a thread.
1. Here is my problem:
After I have duplicated the Infestor Fungal Growth Ability, the Fungal Growth has no yellow projectile. (MissileFX Fungal Growth)
a. how is the [Actor] Fungal Growth Attack Missile connected to the main unit?
2. Hypothesis: I junked my initial hypotheses, and I'm seeking for answers here instead.
3. Data I have gathered:
a. [Actor] Fungal Growth Attack Missile appears to determine the yellow projectile. I just go to Art: Model, and then change the projectile. The problem remains however in knowing how the [Actor] is connected to the main unit.
b. [Actor] Fungal Growth Attack Missile although sub connected to the [Actor]Fungal Growth Attack, appears to work independently still.
i. in [Actor] Fungal Growth Attack Missile - the UnitBirth. and the Token Unit Name seems to be essential connection for projectile.
c. While Marauders' Punisher Grenades and Ghosts' EMP has [Effect] ...(Launch Missile) where you simply attach the weapon to Weapon: Ammo Unit, an Infestor doesn't use a Launch Missile effect.
Please help! Speedy and effective answers/hints/solutions will be greatly appreciated.
0
Dear people of SC2Mapster,
I need help again.
I am duplicating the ability Neural Parasite, for the main reason that I want one Neural Parasite to have no requirement, while the other Neural Parasite primarily used by the game stay as it is (Use Neural Parasite requirement).
I am close to having a good duplicate of the Neural Parasite ability except the animation is not smooth. When the duplicated ability is used, the tentacle slow draws out of the unit, and then stalls, and in a split second, it connects to the target. It's not smooth, like the original Neural Parasite ability.
What do I do?
0
BUMP
0
I think it was unnecessary to duplicate a Fungal Growth if the Fungal Growth is for infestor.
So I guess that solves my problem.
0
1. Here is my problem:
After I have duplicated the Infestor Fungal Growth Ability, the Fungal Growth has no yellow projectile. (MissileFX Fungal Growth)
a. how is the [Actor] Fungal Growth Attack Missile connected to the main unit?
2. Hypothesis: I junked my initial hypotheses, and I'm seeking for answers here instead.
3. Data I have gathered:
a. [Actor] Fungal Growth Attack Missile appears to determine the yellow projectile. I just go to Art: Model, and then change the projectile. The problem remains however in knowing how the [Actor] is connected to the main unit.
b. [Actor] Fungal Growth Attack Missile although sub connected to the [Actor]Fungal Growth Attack, appears to work independently still.
i. in [Actor] Fungal Growth Attack Missile - the UnitBirth. and the Token Unit Name seems to be essential connection for projectile.
c. While Marauders' Punisher Grenades and Ghosts' EMP has [Effect] ...(Launch Missile) where you simply attach the weapon to Weapon: Ammo Unit, an Infestor doesn't use a Launch Missile effect.
Please help! Speedy and effective answers/hints/solutions will be greatly appreciated.