Actually both systems sound interesting.
And since I try to take over the abilities used in CHLW in wc3 most of the abilities would be default skills with some small variations anyways.
I'd really appreciate it, If any of you would mind to share that system with me.
Did anyone yet figure out, how to make a system that allows you to "buy" a skill, that will then be added to your hero in a way you can learn/level it by leveling your hero?
If anyone has something like that let me know - my only way to get this going right now is to make undroppable items, that get put into fixed inventory slots (Q - W - E - R) and replaced by buying an upgrade.
Thanks in advance to all that spend time thinking about this
Thank you for the fast reply and sorry for another stupid question, but how would i check in which lobby team a player is/was ?
Do I have to write a method there or is there already one I could use in a "IfThenElse" - I have an AI in each team (the summoned creeps for the enemy team), but I can't find any comparison about "player is allied with" or something like that.
So basically what my problem is, is that I build a map, where 2 teams send each other units (similar to line wars) and I define my income, which units to send to which side of the map, etc by the player number.
Now the player number does not apply to the player slots, but the order the players join the lobby... => How can I solve this problem? I want that a player can be swapped into team 2, without "breaking" the map mechanics.
If there are more details necessary for helping me, just let me know and I post whatever is missing.
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Actually both systems sound interesting. And since I try to take over the abilities used in CHLW in wc3 most of the abilities would be default skills with some small variations anyways. I'd really appreciate it, If any of you would mind to share that system with me.
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Did anyone yet figure out, how to make a system that allows you to "buy" a skill, that will then be added to your hero in a way you can learn/level it by leveling your hero?
If anyone has something like that let me know - my only way to get this going right now is to make undroppable items, that get put into fixed inventory slots (Q - W - E - R) and replaced by buying an upgrade.
Thanks in advance to all that spend time thinking about this
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Thanks alot MaskedImposter and willuwontu for your help and here I personally get a special
because I was so blonde to not think about looking for that.
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Thank you for the fast reply and sorry for another stupid question, but how would i check in which lobby team a player is/was ?
Do I have to write a method there or is there already one I could use in a "IfThenElse" - I have an AI in each team (the summoned creeps for the enemy team), but I can't find any comparison about "player is allied with" or something like that.
0
So basically what my problem is, is that I build a map, where 2 teams send each other units (similar to line wars) and I define my income, which units to send to which side of the map, etc by the player number. Now the player number does not apply to the player slots, but the order the players join the lobby... => How can I solve this problem? I want that a player can be swapped into team 2, without "breaking" the map mechanics.
If there are more details necessary for helping me, just let me know and I post whatever is missing.
Thank you all in advance for your help,
Greetings NiasRah