And Unit Height will return the elevation and not the unit's "art height" above ground (ground units = 0, overlords = 4)? I'll start playing with that and get back to you. Thanks!
I need a function that tells me the water height value, and also a way to check a unit's current Z coordinate. I was trying to find a way to combine Pick Each Unit and Position of Unit, but didn't get anywhere. Couldn't figure out how to link the two together. Any ideas?
Thanks.
p.s. If there isn't a way to return the water height value directly, that's OK. I can create and control a variable integer for it if I have to. The Z position I could still use some help on.
I need a function that tells me the water height value and a way to check a unit's current Z coordinate. I was trying to find a way to combine Pick Each Unit and Position of Unit, but didn't get anywhere. Couldn't figure out how to link the two together. Any ideas?
Thanks.
p.s. If there isn't a way to return the water height value directly, that's OK. I can create and control a variable integer for it if I have to. The Z position I could still use some help on.
I want to create an effect that applies to all units within a region when an event becomes active. I am able to apply this effect to any units entering or leaving the region while the event is active, but units that are already inside of the region when the event is triggered are not affected (I assume because they are neither entering nor leaving). How do I get this effect to apply to units already within the region I want to be affected? (At the same time allowing me to dispose with the enter/leave region events and use a constant check of the region when the event is active to catch units coming and going.)
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OK, I went with a Pick Unit - "Ground height at (Position of (Picked Unit))" trigger, and it is working beautifully.
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@Grogian: Go
And Unit Height will return the elevation and not the unit's "art height" above ground (ground units = 0, overlords = 4)? I'll start playing with that and get back to you. Thanks!
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I need a function that tells me the water height value, and also a way to check a unit's current Z coordinate. I was trying to find a way to combine Pick Each Unit and Position of Unit, but didn't get anywhere. Couldn't figure out how to link the two together. Any ideas?
Thanks.
p.s. If there isn't a way to return the water height value directly, that's OK. I can create and control a variable integer for it if I have to. The Z position I could still use some help on.
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Bumping this for people who are online. Thanks again.
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I need a function that tells me the water height value and a way to check a unit's current Z coordinate. I was trying to find a way to combine Pick Each Unit and Position of Unit, but didn't get anywhere. Couldn't figure out how to link the two together. Any ideas?
Thanks.
p.s. If there isn't a way to return the water height value directly, that's OK. I can create and control a variable integer for it if I have to. The Z position I could still use some help on.
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@MasterDinadan: Go
Thanks.
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I want to create an effect that applies to all units within a region when an event becomes active. I am able to apply this effect to any units entering or leaving the region while the event is active, but units that are already inside of the region when the event is triggered are not affected (I assume because they are neither entering nor leaving). How do I get this effect to apply to units already within the region I want to be affected? (At the same time allowing me to dispose with the enter/leave region events and use a constant check of the region when the event is active to catch units coming and going.)