So I made some buttons, yeah, I know, I'm pretty pro and all, but I got a question! :(
So, say I wanted, for some reason... to make these buttons do stuff when clicked.
I have made 3 buttons thus far.
Menu
Log
Help
You see I'm trying to completely replace the in game UI with my own, and for now, I'd like to know how I can get these buttons to do their titled commands when I click them. Menu would open menu, and log would open... you get the picture.
I've already made the buttons, I just need them to work now.
So I made some buttons, yeah, I know, I'm pretty pro and all, but I got a question! :(
So, say I wanted, for some reason... to make these buttons do stuff when clicked.
I have made 3 buttons thus far.
Menu
Log
Help
You see I'm trying to completely replace the in game UI with my own, and for now, I'd like to know how I can get these buttons to do their titled commands when I click them. Menu would open menu, and log would open... you get the picture.
I've already made the buttons, I just need them to work now.
I've searched it, and followed all the instructions I could, but nothing is working.
1) I converted my song into .ogg format
2) I hit F9 and imported it
3) I save the game
4) I went to data editor, sound tab
5) I right clicked, and added new sound
6) In the properties of the new sound, I click to browse for my imported sound, but I can't find it, I searched it thoroughly.
How do I properly import my sound so that I can use it in the triggers all I want?
I'm going to do some tests and publish my findings... My current research would support the idea of hyper triggers working in SC2, though their importance is lessened greatly in most situations...
Regarding the latency issues, has anyone experimented with making all your triggers hypertriggers via the old method from SC1? Anyone know if that still works?
Say I rendered out an animation, would I be able to import that into the editor? The have it play in game?
If not like that, could I import each frame and then the audio, and play it in the map?
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@hobbidude: Go
Ok, but what for the action?
0
So I made some buttons, yeah, I know, I'm pretty pro and all, but I got a question! :(
So, say I wanted, for some reason... to make these buttons do stuff when clicked.
I have made 3 buttons thus far.
Menu
Log
Help
You see I'm trying to completely replace the in game UI with my own, and for now, I'd like to know how I can get these buttons to do their titled commands when I click them. Menu would open menu, and log would open... you get the picture.
I've already made the buttons, I just need them to work now.
Thanks!
:P
0
Ok thanks for the info guys!
0
huh?
...
Care to expound on the subject my good fellow? I get the just, I think, but not the details.
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I see you green-named authors running around being so helpful. I'm just curious, how does one become an author like you?
0
So I made some buttons, yeah, I know, I'm pretty pro and all, but I got a question! :(
So, say I wanted, for some reason... to make these buttons do stuff when clicked.
I have made 3 buttons thus far.
Menu
Log
Help
You see I'm trying to completely replace the in game UI with my own, and for now, I'd like to know how I can get these buttons to do their titled commands when I click them. Menu would open menu, and log would open... you get the picture.
I've already made the buttons, I just need them to work now.
Thanks!
:P
0
You are magic! Thanks! but stick around a bit, just in case I still need you :) Yeah, got it all to work! It now plays in game!
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the file attached is a screen shot. That is what I do on step 6, in the sound properties after right clicking, then add sound.
When I click choose and look for the sound I imported, I can't find it.
0
I want full steps here, FULL, STEPS.
I've searched it, and followed all the instructions I could, but nothing is working.
1) I converted my song into .ogg format
2) I hit F9 and imported it
3) I save the game
4) I went to data editor, sound tab
5) I right clicked, and added new sound
6) In the properties of the new sound, I click to browse for my imported sound, but I can't find it, I searched it thoroughly.
How do I properly import my sound so that I can use it in the triggers all I want?
0
@joecab: Go
I'm going to do some tests and publish my findings... My current research would support the idea of hyper triggers working in SC2, though their importance is lessened greatly in most situations...
0
Regarding the latency issues, has anyone experimented with making all your triggers hypertriggers via the old method from SC1? Anyone know if that still works?
0
Thanks a ton!
0
Say I rendered out an animation, would I be able to import that into the editor? The have it play in game?
If not like that, could I import each frame and then the audio, and play it in the map?
0
I'm doing it.
6 players because they don't want to get 14 people together, It's just easier to manage.
0
@JacktheArcher: Go
As in a video file. Mp4, AVI, etc.