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    posted a message on Kill Ressource +1 Gas = +...

    Hey Guys,

    there are Kill Ressources you can set to Mineras or Gas or custom.... So you get the amount of Ressources for killing that type of unit.

    I set 1 to Gas

    Usually it will pop up a +1 (blue when minerals selected / green when gas selected)

    But for some reason when i kill a unit now it will say +...

    I checked the data editor... +1... but it only say +...

    i dont know why, i dont think i changed something critical.

    Anyone have a clue? Could this be an effect from the trigger editor too?

    Thanks for any help!

    EDIT: i wanted to add that the function it self is working properly, it will give me +1 gas, but it does not show it. :(

    EDIT 2: Ok i loaded a 2 Month older map version, where i am 99% sure about the +1 pop up did work. But i doesnt. Anyone has the same Problem? Is it some bug from the Editor itself or something?

    EDIT 3: Ok i started a new Map, put 2 units on it. One for Player1 (me) one for Player15(Enemy) set Kill ressource to +1 Gas... and the same happend... (+...)... wtf, conspiracy xD

    Posted in: Data
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    posted a message on Unit[3] dies = Destroy Textmark[3]

    @FunkyUserName: Go

    Aaaaaaaaaah ok found it!!! I was trying to find it while using an Integer instead of Real! :D

    Thank you a lot :)

    Posted in: Triggers
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    posted a message on Unit[3] dies = Destroy Textmark[3]

    @FunkyUserName: Go

    Aaaah ok i did set the custom value now so far so good. But i cant figure out how to access it now? :((

    Thanks for your time :)

    Posted in: Triggers
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    posted a message on Unit[3] dies = Destroy Textmark[3]

    @FunkyUserName: Go

    Mmmmh i dont think that i did understand you.

    At the moment, every of those units get into the Unit variable[1-100] + i create a textmark at the same time which gets into the textmark variable[1-100]. So theoretical i know when unit 2 dies, textmark 2 needs to die too and so on. But how do the trigger know which of those units did die, or in other words, how can the trigger give me the correct integer number of the just died unit?

    What you mean with custom value? (The Unit variable -> [1-100] ?) And what you mean with index?

    Thanks for your effort Funky ^^

    Posted in: Triggers
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    posted a message on Unit[3] dies = Destroy Textmark[3]

    Hey Guys, its me again xD

    Here is my problem i dont know how to solve:

    There are 100 Units on the Map Each of them is stored in a Unit Varible [1],.....to... Unit Varible [100] Every Unit wants to have a Name over his Head

    So i have 100 Text Variables again in [1] to [100] + I have 100 Textmarks again [1] to [100]

    What i want is, When Unit [33] dies, that Textmark [33] also get destroyed.

    I have a UNIT DIE event, but i cannot figure out how to read or pull the Unit Variable number out of it so that i can destroy the related textmark :(

    Any Ideas? Thank you for your time!

    Posted in: Triggers
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    posted a message on Mass Kill = Variable Count Problem

    @OutsiderXE: Go

    Hey Thank you Outsider for your idea, i already did this and i have to say its not the best way to solve it i guess.

    I did some research and i found that, when a nuke comes down and kills for example 100 Units, the ofiicial Leaderboard itself does not count it correct. It will say Player X killed 50 Units, but if you pick the killing unit it will show you that it just killed 100 units. So the Leaderboard variables does not work propperly when you kill like 100 Units at once. But the Kill counter at the Ghost itself in the UI does count it correct. Very frustrating.

    Thing is that the leaderboard also save the kills. So when i use the Count of left units on map i make sure the next round is going to work. But the Kills at Player X wont be correct. Any ideas about this?

    Posted in: Triggers
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    posted a message on Mass Kill = Variable Count Problem

    Hey there,

    i have a very annoying bug.

    When ever there is a Mass Killing going on ( Nuke or similar abilitys) the Triggers not seem to be able to Count the Kills correct.

    -> I use a trigger to count unit kills to check how much units have been killed to make another trigger know when to spawn more units or when to stop spawning them.

    The problem occure when ever there are many units killed at once (I guess it always does happen with abilitys, never saw that problem happen with just normal weapon kills even when they can kill many units at once too (not that much but maybe 20-40)) there are no more units spawning which means = Somehow the Trigger believes there have been spawned enough units but the kill counter does not count the correct amount which leads to another problem.

    Does anyone of you Guys have just an idea about whats going on here?

    Thank you for any hints or ideas!

    Posted in: Triggers
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    posted a message on [SOLVED]No Weapon Sound/Model but effect

    @bulletbutter: Go

    Hey Bulletbutter , after trying randomly stuff i finaly got it to work. ;)

    1. I deleted everything about the Weapon and
    2. Copy Paste it all again but without editing the names.
    3. I Linked everything again.
    4. Then there appeared the Stalker missle but no sound and hit model. Then i realised that the Attack actor hastn any attack effect at the TOKEN. It just said "Bogus (Unkown). I checked the Original data which said the same.
    5. Then i add the Stalker DMG Copy effect to the attack actor token "attack effect" and everything is working fine now! I guess this is the weird side of the editor again.

    Thanks for your support!!!

    Posted in: Data
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    posted a message on [SOLVED] Problem with build/train time

    @OutCast1138: Go

    Hey, go in your Data Editor to - Ability - Stargate (train) - then on the right side click on Ability Info in the new Window click on "create carrier" then search for "INFO TIME -120" and change it to 0

    Hope this helps.

    Posted in: Data
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    posted a message on [SOLVED]No Weapon Sound/Model but effect

    @bulletbutter: Go

    Thank you Bulletbutter for your reply!

    I tried it one more time. Setting the impact map & Launch Assets. Its not working, but to be honest im not sure if i did it correct. There have been some fields which link to a data which have the suffix (Unknown). I checked the Original Type which i copied, here the suffix also says (Unkown) But its working on the original. I tried to switch to something that i think it is the requestet data. But its not working.

    In my Case i just did Copy the Stalker (working) and changed its size to be a different unit from the original Stalker. Thats why i need to copy his weapon as well just to have its own weapon.( I duplicated the stalker weapon and the models aren't showing + no sound) Right now i feel like i have to Undo every work on this cause everything is fuc*ed up now.

    When i Copy the weapon and every thing related to it. It is not working even when i tried to set up all the links proper again. Its pretty frustrating :(

    EDIT: I guess i tried almost everything now and dont get a clue about this. I deleted the actors and copy past them again. I found an error in the event and fixed it. I set up the Impact Map + Launch Assets + Damage Map. I tried different things. And all this doesnt change a single thing. There was no single set up which gave me sound or model. I also tried to use the original Actor which is not working too.

    Posted in: Data
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    posted a message on [SOLVED]No Weapon Sound/Model but effect

    This is probably an easy question. But i cant figure out what the problem is.

    I struggle to copy a weapon and make it work proper. Does Blizzard change stuff in the Editor the last weeks?

    I did copy almost every part of the Gun now by thinking this might work better and better (Stalker Weapon), but in the end nothing changed at all. All the Links (i guess) have been set up correctly.

    In Game the Unit does shoot and the effect is working (enemy taking dmg) But there isnt any type of Sound or Model visible.

    Can anyone help me? Its really driving me nuts. I tried it almost 20 hours now.

    Posted in: Data
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    posted a message on Save Amount of Ammo in Variable

    @hobbidude: Go

    I love you <3 :D Thanks dude! Its working fine :)

    Posted in: Triggers
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    posted a message on Save Amount of Ammo in Variable
    • bump* Can anyone help?
    Posted in: Triggers
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    posted a message on Save Amount of Ammo in Variable

    @fishy77: Go

    Hey Fishy thank you for your Answer... i dont think this is working, this means i have to save the current amount of ammo into a data field instead of save it right into a variable. I dont get the sense of it.

    I have a gun with ammo (ability + counter) now i need to read the current ability charges to save it to a variable. But i dont know how to make this gonna work. I tried everything that makes sense to me (2-3 hours)

    I can load the Variable perfect if i preset it to maybe -10 bullets. Then i get 10 Bullets. But i cant save the current amount of charges to my variable TT

    Any ideas?

    Posted in: Triggers
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    posted a message on Save Amount of Ammo in Variable

    Hey, i tried to save the amount of left bullets in a variable but its not working.

    I tried the "Clip amount of Unit" function and the "Ability amount for player" function. both diddnt work. the "Ability amount for player" function seems to count only 1 most of the time.

    i want to switch from Unit A to Unit B (save Unit A ammo amount) and then from Unit B to Unit A (Load ammo amount)

    Can someone help me please?

    another small question: To replace a unit does trigger a "unit die" trigger?

    Posted in: Triggers
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