It seems that when player 1-14 has a unit that launches a missile, the missile does no damage unless the unit they are targeting is moving or standing at a random position from the targeting unit. But player 15 units (hostile) have none of these issues using the exact same units and weapons. Ive tested with every weapon that launches a projectile. ive tested with multiple units. Both have been reset to default while testing.
Is there a player property that is causing my projectiles to do no damage? can anyone help me with this bug?
Edit: Problem solved. I had a wander behavior added to idle units that were not player 15. This was causing projectiles to not do damage sometimes. Thank you Knallerton for solving this.
This is a very stupid bug I reset marines I reset the damage effect of the T-200 I reset the weapon. I even started a new map and recreated the events. Any missile weapon seems to not do damage in a continuous loop. Could someone help figure out why the editor is making all missiles not do damage sometimes.
edit: im switching out and testing every missile unit in the game. It seems that while a unit is moving they can be hit but while a unit is standing still they dont take damage. Although this isnt the case 100% of the time.
edit: It looks like this is only happening on my map file. when I create a new map missiles do regular damage.
Those tutorials have nothing to do with what I asked. Did you watch them before linking it here? I need a tutorial that changes the current UI into a MOBA UI as I described
I am making a Moba game. I need a UI simular to League of legends or heroes of the storm. Something very simple with 4 ability slots at the bottom middle, a minimap and character portrait in the bottom left and right.
Has someone else already made something like this that I can use? Could someone make something like this for me if I pay them? Are there tutorials showing me how to do this?
Missiles are sometimes doing damage and sometimes not. I reverted the weapon and hero back to normal and this still happens. This all has something to do with the position of where the unit it standing. In some positions or angles Missiles do no damage Other positons or angle something let your Missiles do damage. It seems very random. I can't replicate the results. Not sure how to solve this
I am using the Warfield T-200 modular assault cannon attached to Marines. some of their shots are not hitting other marines. None of their shots are hitting auto turrets. When they attack an Auto turret they are not doing damage. The regular marine weapon was doing damage as normal
Edit: it looks like 2 General Warfield Heroes rarely hit each other. how can I fix this?
Edit: I tested with backlash rockets they dont seem to miss as much. But every once in a while they miss 10 times in a row. 10 units firing at one unit for a while before they hit.
Something is definitely wrong
EDIT: 8/24 the bug has something to do with which player is using the unit. Hostile (player 15) units are not missing but player 1 and 2 are missing.
I am using the angled force fields from hots. I enabled turnable. But in game the footprint doesn't turn with the model when I place it at a different rotation.
Im using the Umojan Lab doors right and left in my game. I also need a horizontal and a vertical version of the door. I need all 4 angles to open and close.
When I try to duplicate the actors or units it does not work for me. If I set the all my doors at the correct angles they do not play they morph facing back to the angles set in the data editor instead of the angle I chose for them. Could someone please help me?
EDIT: I used the 'make unit face angle' trigger to change the already existing door angles. Instead of messing with the data editor.
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@FunkyUserName: Go
The units or projectiles are not in any regions at all. Also I turned off all my triggers and tested.
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@Hockleberry: Go
I wish I knew how to pick something apart. I do not know where to even get started or where to look.
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@MaskedImposter: Go
Even if there was, I set player 1 and player 2 to to enemies and tested. Also it happened on every projectile in the game
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It seems that when player 1-14 has a unit that launches a missile, the missile does no damage unless the unit they are targeting is moving or standing at a random position from the targeting unit. But player 15 units (hostile) have none of these issues using the exact same units and weapons. Ive tested with every weapon that launches a projectile. ive tested with multiple units. Both have been reset to default while testing.
Is there a player property that is causing my projectiles to do no damage? can anyone help me with this bug?
Edit: Problem solved. I had a wander behavior added to idle units that were not player 15. This was causing projectiles to not do damage sometimes. Thank you Knallerton for solving this.
0
This is a very stupid bug I reset marines I reset the damage effect of the T-200 I reset the weapon. I even started a new map and recreated the events. Any missile weapon seems to not do damage in a continuous loop. Could someone help figure out why the editor is making all missiles not do damage sometimes.
edit: im switching out and testing every missile unit in the game. It seems that while a unit is moving they can be hit but while a unit is standing still they dont take damage. Although this isnt the case 100% of the time.
edit: It looks like this is only happening on my map file. when I create a new map missiles do regular damage.
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@Huckleberry
Those tutorials have nothing to do with what I asked. Did you watch them before linking it here? I need a tutorial that changes the current UI into a MOBA UI as I described
Am I confusing UI with HUD?
0
Hello friends,
I am making a Moba game. I need a UI simular to League of legends or heroes of the storm. Something very simple with 4 ability slots at the bottom middle, a minimap and character portrait in the bottom left and right.
Has someone else already made something like this that I can use? Could someone make something like this for me if I pay them? Are there tutorials showing me how to do this?
0
Missiles are sometimes doing damage and sometimes not. I reverted the weapon and hero back to normal and this still happens. This all has something to do with the position of where the unit it standing. In some positions or angles Missiles do no damage Other positons or angle something let your Missiles do damage. It seems very random. I can't replicate the results. Not sure how to solve this
0
Hello Mapster community,
I am using the Warfield T-200 modular assault cannon attached to Marines. some of their shots are not hitting other marines. None of their shots are hitting auto turrets. When they attack an Auto turret they are not doing damage. The regular marine weapon was doing damage as normal
Edit: it looks like 2 General Warfield Heroes rarely hit each other. how can I fix this?
Edit: I tested with backlash rockets they dont seem to miss as much. But every once in a while they miss 10 times in a row. 10 units firing at one unit for a while before they hit.
Something is definitely wrong
EDIT: 8/24 the bug has something to do with which player is using the unit. Hostile (player 15) units are not missing but player 1 and 2 are missing.
0
Do I have to duplicate the unit and make a completely different unit? Or is there a way to assign specific foot prints to units on the map?
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Hello friends,
I am using the angled force fields from hots. I enabled turnable. But in game the footprint doesn't turn with the model when I place it at a different rotation.
Is there a simple fix for this problem?
0
Hello friends,
Im using the Umojan Lab doors right and left in my game. I also need a horizontal and a vertical version of the door. I need all 4 angles to open and close. When I try to duplicate the actors or units it does not work for me. If I set the all my doors at the correct angles they do not play they morph facing back to the angles set in the data editor instead of the angle I chose for them. Could someone please help me?
EDIT: I used the 'make unit face angle' trigger to change the already existing door angles. Instead of messing with the data editor.
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@joey101d: Go
Umojan Lab doors right and left
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Ok I found out how to do this. The only problem is that I cannot rotate the umojan lab doors horizontal or vertical. Is there a way to change this?
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@MaskedImposter: Go
Thank you for the reply. I do not understand exactly what the morph ability is. I'm using triggers to open doors I am currently using.