I need to have a region hidden on the map even if you are standing right next to it, it would only be revealed if you went in the region. The other requirement is that when you enter the region you have to be about to see outside of the region. This means that just using LOS blockers will not work.
Essentially I guess you could say that I need the high ground effect that cliffs have, just not on a cliff.
I have come up with a few ideas, but i am somewhat new to the editor and don't know all of what it can do.
I will put my ideas in order of preference.
1-Create a region on the map that is ALWAYS hidden by fog of war UNLESS you are in that region. This would be an amazing solution since it would not involve placing any LOS doodads, it would all just be reliant on the region and trigger. But as far as I can tell, the editor is not capable of 'hiding' parts of the map with fog of war, only 'revealing' them.
2-Assign a vision height requirement to a region, I am not sure how to say this one. But basically, have a region that requires a certain vision height in order to see inside of it. Then we could just have another trigger assigned to the same region that would increase the unit's vision height(but decrease it when you leave the region) Another way this might be accomplished is if we could have a trigger 'fill' or 'surround' a region with LOS blockers while at the same time increasing the vision height for units in the region.
3-Surround the area with invisible LOS blockers and have a trigger set to the region that would increase a unit's vision height to see over the blockers.
4-Again, surround the region with LOS blockers and then disable the 'Use Line Of Sight' flag for that unit while in that region.
Obviously I would love to just be able to do the first option since it is by far the simplest, but if I cannot do that, I would love to be able to do ANY of these.
If the first and second options are NOT possible then I would request that it be made available in the editor as a feature.
Thank you for you help, I know there is a lot to learn and I feel like I totally a baby in my understanding of the editor, so I am sorry if I am totally off base in my assumption of how this might be accomplished.
I think I may have found a solution. I just need help getting it into a trigger.
There is a Unit_FlagArray that you can set it the Data editor called "Use Line of Sight" or "e_unitFlagUseLineOfSight". When checked, your vision is blocked by LOS blockers, when unchecked, you have unobscured vision(aka, 'Flying Vision').
The other option would be to set a unit's vision height via triggers.
Either way, I will have to use LOS blockers to get this done. There doesn't seem to be a trigger function that is able to 'hide' a region regardless of if you are near it. It seems to only have the ability to reveal regions.
Now to the part that I do not know and still need help with.
What "Actions" within a trigger do you use to set the unit vision height or to disable the 'Use Line Of Sight' flag?
I understand that there are other ways to do this, like use LOS blocking doodads underneath the doodad. I don't really feel this is very efficient with the amount of LOS blocking doodads I would need.
Here is where I am so far, I am in the data editor, I have the doodad selected I need, the object explorer view is open and I have selected the doodad's footprint. I understand that I may need to dupicate the footprint so that other doodads that rely on this one are not effected. So, let's assume I have done that, from here:
1-How do I change which footprint is assigned to the doodad? And,
2-How do I alter the footprint to block LOS?
Please be very specific if you can answer this. I have found a few other posts with a similar question and the answers have often been so general(like, "Just make the footprint block LOS...").
I would like to have the mechanics of high ground in an area without using the cliff tool.
Is this possible in the editor?
Example:
So because of the limitation on ramps(types of ramps) and also the shape and height of cliffs, I would like to make my own cliffs using the 'Height' tool. But I would still like these self made cliffs to have the high ground mechanics(the most desired one would be the effect of not being able to see up on the high ground while giving those on the cliff to see everything still.
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I have restated the question and moved it to the Triggers forum. Closing this
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I need to have a region hidden on the map even if you are standing right next to it, it would only be revealed if you went in the region. The other requirement is that when you enter the region you have to be about to see outside of the region. This means that just using LOS blockers will not work.
Essentially I guess you could say that I need the high ground effect that cliffs have, just not on a cliff.
I have come up with a few ideas, but i am somewhat new to the editor and don't know all of what it can do. I will put my ideas in order of preference.
1-Create a region on the map that is ALWAYS hidden by fog of war UNLESS you are in that region. This would be an amazing solution since it would not involve placing any LOS doodads, it would all just be reliant on the region and trigger. But as far as I can tell, the editor is not capable of 'hiding' parts of the map with fog of war, only 'revealing' them.
2-Assign a vision height requirement to a region, I am not sure how to say this one. But basically, have a region that requires a certain vision height in order to see inside of it. Then we could just have another trigger assigned to the same region that would increase the unit's vision height(but decrease it when you leave the region) Another way this might be accomplished is if we could have a trigger 'fill' or 'surround' a region with LOS blockers while at the same time increasing the vision height for units in the region.
3-Surround the area with invisible LOS blockers and have a trigger set to the region that would increase a unit's vision height to see over the blockers.
4-Again, surround the region with LOS blockers and then disable the 'Use Line Of Sight' flag for that unit while in that region.
Obviously I would love to just be able to do the first option since it is by far the simplest, but if I cannot do that, I would love to be able to do ANY of these.
If the first and second options are NOT possible then I would request that it be made available in the editor as a feature.
Thank you for you help, I know there is a lot to learn and I feel like I totally a baby in my understanding of the editor, so I am sorry if I am totally off base in my assumption of how this might be accomplished.
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I think I may have found a solution. I just need help getting it into a trigger.
There is a Unit_FlagArray that you can set it the Data editor called "Use Line of Sight" or "e_unitFlagUseLineOfSight". When checked, your vision is blocked by LOS blockers, when unchecked, you have unobscured vision(aka, 'Flying Vision').
The other option would be to set a unit's vision height via triggers.
Either way, I will have to use LOS blockers to get this done. There doesn't seem to be a trigger function that is able to 'hide' a region regardless of if you are near it. It seems to only have the ability to reveal regions.
Now to the part that I do not know and still need help with. What "Actions" within a trigger do you use to set the unit vision height or to disable the 'Use Line Of Sight' flag?
Thanks, Kanoobee
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I need a doodad's 5x5 footprint to block vision.
I understand that there are other ways to do this, like use LOS blocking doodads underneath the doodad. I don't really feel this is very efficient with the amount of LOS blocking doodads I would need.
Here is where I am so far, I am in the data editor, I have the doodad selected I need, the object explorer view is open and I have selected the doodad's footprint. I understand that I may need to dupicate the footprint so that other doodads that rely on this one are not effected. So, let's assume I have done that, from here:
1-How do I change which footprint is assigned to the doodad? And, 2-How do I alter the footprint to block LOS?
Please be very specific if you can answer this. I have found a few other posts with a similar question and the answers have often been so general(like, "Just make the footprint block LOS...").
I really appreciate any help I can get!!
Thanks,
Kanoonoo
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I would like to have the mechanics of high ground in an area without using the cliff tool.
Is this possible in the editor?
Example: So because of the limitation on ramps(types of ramps) and also the shape and height of cliffs, I would like to make my own cliffs using the 'Height' tool. But I would still like these self made cliffs to have the high ground mechanics(the most desired one would be the effect of not being able to see up on the high ground while giving those on the cliff to see everything still.
Thanks, Kanoonoo