I'm having trouble getting my game lobby to work correctly. My map is a 3v3 but can be 1v1, 2v1, 2v2, or 3v2 . The problem is that if only two people join the lobby and start they are both put on the same team. So basically I just need to make it so that 1v1 and 2v2 work. If there is 4 people in the lobby it will put 3 on 1 team and 1 on the other. If anyone can help me out or knows of a tutorial I can go by for this I'd appreciate it.
I would assume this is possible I'm just not sure how I would go about doing this. I want to make it so for example there are 6 Zerglings all together that basically act as one unit. I want them to move attack and do everything together.
I have two upgrades for players to choose from on each tower and I want them to only be able to upgrade on or the other. I'm just not sure of the best way to make it so once they research one upgrade they aren't able to get the other upgrade. I know there is an easy way through triggers but I don't want to have to do it for all my upgrades. If anyone knows a simpler way, I'd really appreciate it.
How would the catalog field value set look if I wanted to change something in the modifications+ of a behavior. For example if I wanted to change the movement speed multiplier?
I assume this probably has a basic and easy fix I'm just not sure what it is. When my map is run, the camera always starts down in the bottom left hand corner. I have dialogs for a voting system and I have the camera automatically set to the middle of the screen but when a dialog button is clicked it resets down to the bottom left again.
I'm trying to implement a voting system into the beginning of my map. Basically when the game starts I want a way for each player to vote for several different things. I'm not sure if I should try doing it through multiple dialogs coming up one after another or what. I know how to make a simple voting system so that everyone can vote on just one thing but I'm not sure what to do about multiple things. If anyone could help me with this I'd appreciate it.
I'm trying to get this to work also, so if I want to have a passive ability with 4 different levels I would have to put all 4 of the buttons with the different levels on top of one another and just give them a requirement to only show at certain times? I don't quite understand the requirements show
when I use the hide game UI for all players action and then the show game UI for all players to bring it back up, I'm not able to see my command card for any unit as well as the minimap. Not sure if anyone knows how to fix this
I basically want to have a dialog box at the beginning of the game for the user with about three selections, normal terrain, rocky terrain, hardcore terrain. For the rocky terrain I want to have random rocks or objects generate on their building lane, and the same for hardcore just more intense. So I was wondering if anyone knew of a way that I would be able to generate random rocks on a certain area of my terrain if the user selects it
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I'm having trouble getting my game lobby to work correctly. My map is a 3v3 but can be 1v1, 2v1, 2v2, or 3v2 . The problem is that if only two people join the lobby and start they are both put on the same team. So basically I just need to make it so that 1v1 and 2v2 work. If there is 4 people in the lobby it will put 3 on 1 team and 1 on the other. If anyone can help me out or knows of a tutorial I can go by for this I'd appreciate it.
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I would assume this is possible I'm just not sure how I would go about doing this. I want to make it so for example there are 6 Zerglings all together that basically act as one unit. I want them to move attack and do everything together.
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I have two upgrades for players to choose from on each tower and I want them to only be able to upgrade on or the other. I'm just not sure of the best way to make it so once they research one upgrade they aren't able to get the other upgrade. I know there is an easy way through triggers but I don't want to have to do it for all my upgrades. If anyone knows a simpler way, I'd really appreciate it.
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Anyone know how to change what weapon the unit has through an upgrade. Basically switch out a weapon for another one when an upgrade is completed?
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How would the catalog field value set look if I wanted to change something in the modifications+ of a behavior. For example if I wanted to change the movement speed multiplier?
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I apply a camera object to everyone
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I assume this probably has a basic and easy fix I'm just not sure what it is. When my map is run, the camera always starts down in the bottom left hand corner. I have dialogs for a voting system and I have the camera automatically set to the middle of the screen but when a dialog button is clicked it resets down to the bottom left again.
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I'm trying to implement a voting system into the beginning of my map. Basically when the game starts I want a way for each player to vote for several different things. I'm not sure if I should try doing it through multiple dialogs coming up one after another or what. I know how to make a simple voting system so that everyone can vote on just one thing but I'm not sure what to do about multiple things. If anyone could help me with this I'd appreciate it.
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Is it possible that when a player clicks a dialog button that I can add a behavior to a unit they own
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I'm trying to get this to work also, so if I want to have a passive ability with 4 different levels I would have to put all 4 of the buttons with the different levels on top of one another and just give them a requirement to only show at certain times? I don't quite understand the requirements show
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I'm looking to make a passive ability for a hero that will give them a chance to bash the target on attack, stunning them and doing extra damage.
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when I use the hide game UI for all players action and then the show game UI for all players to bring it back up, I'm not able to see my command card for any unit as well as the minimap. Not sure if anyone knows how to fix this
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I basically want to have a dialog box at the beginning of the game for the user with about three selections, normal terrain, rocky terrain, hardcore terrain. For the rocky terrain I want to have random rocks or objects generate on their building lane, and the same for hardcore just more intense. So I was wondering if anyone knew of a way that I would be able to generate random rocks on a certain area of my terrain if the user selects it