I'd be interested in hearing more about the DotA2 editor. Do you have any tips you think are worth sharing? Not 100% sure that I'll be switching to the DotA2 editor, but it seems silly to not try it out!
It is good to see that you're all optimistic, this is encouraging indeed.
I believe it is now the DUTY of the Custom Map Making community to REVIVE Starcraft 2. I wrote in a PM to one the respondents in this thread about this particular subject; Blizzard cannot revive it's own game! We have to do it!
This is not smart. There is nothing for you to gain by being loyal to one side.
You, as a mapmaker, should absolutely go to whichever "side" has a custom map scene that benefits you the most.
First of all, you are evil for purposely trying to make someone's game crash. Second, I would try excessive loops that do something complex like, setting the Playable Map Area repeatedly. I've noticed that doing so causes the game to lag a fair bit.
While I've not checked this particular example, many infinite loops (both data and triggers) will no longer crash the game like they once did. Rather, the loop will occur a set amount of time and then an error will display.
There is a way to cause StarCraft 2 to become completely unresponsive though. Just not sure it's something that should really be shared or used. It'd likely get action taken against your account.
From what I've seen, no, it's not strictly the same engine anymore. It's different, but not massively different. I'd hope that they can unify the engine between the two games. They've never confirmed that this is possible, but never denied it either. I'm sure it's still on the table, and not solidified either way. I think we'll find out one way or the other at Blizzcon. A shared arcade seems like something they'd announce there, if it were going to happen at all.
Still, one thing is for sure. They don't share assets. If they did have a shared arcade, someone would have to download both games
There is still a huge playerbase for arcade maps, contrary to what people will tell you. It takes seconds to fill up a lobby in a page 1 map.
If Heroes of the Storm shares arcade content with StarCraft 2, then it will revitalize the scene. Currently, Blizzard have been very tight-lipped regarding whether this will happen or not. I think it's undecided. It would seem like a huge mistake for both Heroes and SC2 to not have a shared arcade, though.
Yes, Traysent indicated during an Arcade Night that they would like to do so. I'm of the belief this is preparation for Heroes of the Storm custom maps, with regular contests and the winner being added to the official rotation.
That would be pretty fucking awesome, if you'll pardon my language!
0
Damage responses use the attacker as "target", and the unit being attacked as "caster" or "source".
Set up your effect tree with the above in mind, and it'll work.
0
@Renee2islga: Go
I'd be interested in hearing more about the DotA2 editor. Do you have any tips you think are worth sharing? Not 100% sure that I'll be switching to the DotA2 editor, but it seems silly to not try it out!
0
This is not smart. There is nothing for you to gain by being loyal to one side.
You, as a mapmaker, should absolutely go to whichever "side" has a custom map scene that benefits you the most.
0
While I've not checked this particular example, many infinite loops (both data and triggers) will no longer crash the game like they once did. Rather, the loop will occur a set amount of time and then an error will display.
There is a way to cause StarCraft 2 to become completely unresponsive though. Just not sure it's something that should really be shared or used. It'd likely get action taken against your account.
0
Competition can only be good for everyone involved. Pretty happy to see this happening.
0
From what I've seen, no, it's not strictly the same engine anymore. It's different, but not massively different. I'd hope that they can unify the engine between the two games. They've never confirmed that this is possible, but never denied it either. I'm sure it's still on the table, and not solidified either way. I think we'll find out one way or the other at Blizzcon. A shared arcade seems like something they'd announce there, if it were going to happen at all.
Still, one thing is for sure. They don't share assets. If they did have a shared arcade, someone would have to download both games
0
If you enjoy it, then do it.
There is still a huge playerbase for arcade maps, contrary to what people will tell you. It takes seconds to fill up a lobby in a page 1 map.
If Heroes of the Storm shares arcade content with StarCraft 2, then it will revitalize the scene. Currently, Blizzard have been very tight-lipped regarding whether this will happen or not. I think it's undecided. It would seem like a huge mistake for both Heroes and SC2 to not have a shared arcade, though.
0
Indeed. Was hoping to glean at least something useful regarding any link between HotS and SC2 out of the AMA.
0
Tick "Buried" as well as "Cloaked".
0
Today at 4pm, for anyone interested!
http://www.reddit.com/r/IAmA/
Crossing my fingers for a shared arcade between Heroes and SC2!
0
I just hope there are more contests.
0
These are awesome! I love the format and how you explain each map from nothing.
0
Pretty sure this is new, right?
0
That would be pretty fucking awesome, if you'll pardon my language!
0
Nice list! I think I'll put my money on Star Party winning.
Have Blizzard hinted that there may be more contests?