Thanks for you reply Zolden!
I imported the "incomplete" model into galaxy editor and it seems to be Ok,at least for now,the rectangularly selection,moving,collision and being hit by missiles look just fine.I 'll search for some materials about tight hit test,hope I can finally work it out.
The Art Tools seems so nice! But I only have an account on CN server.Gotta ask my friends for the setup files.
BTW,you can save a wow model as .max file?I didn't see that function in wow model viewer,can you explain how you did that?Thx again
Hello guys.I am new to 3ds max.I decided to export my WOW character to sc2.At first,I found it quite easy to use models in wow cuz I can convert .TGA textures to .DDS,and open .m3 with a text editor,replace all ".tga" to ".dds".That helps a lot with reducing file size,but helmet and shoulder armors are missing...Then I found the great .m3 plugin on this forum,so I planned to import m3 to 3dsmax.
I imported my BloodElf model(as it was Testing,I didn't import any armor models.),and applied Sc2 material to all the objects.renamed some attachment points.Then i export and got a script error.
attachment:
(
m3Obj = M3E_Attachment.init()
m3Obj.name = maxObj.attachName
local bname = maxObj.parent.name error occurs here. “name in undefined".
I suppose it's because some "maxObj" doesn't have a "parent",hence parent is null.Maybe i missed something with the attachment..What should i do?Thank you in advance.
EDIT:I added a "if(maxObj.parent != undifined)( )" block which surround the last 3 statement above,it says "export successfully",but i doubt whether the model is complete.
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@ZeShmoutt: Go
Mine crashes too.How about save the .m2 file,and export Textures,then import these stuff to 3ds max with the .m2 plugin?
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@Zolden: Go
Noted.:D
0
@Zolden: Go
I see.Now I got the art tools and will check out how it works.Thanks for the hints!
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@Zolden: Go
Thanks for you reply Zolden! I imported the "incomplete" model into galaxy editor and it seems to be Ok,at least for now,the rectangularly selection,moving,collision and being hit by missiles look just fine.I 'll search for some materials about tight hit test,hope I can finally work it out.
The Art Tools seems so nice! But I only have an account on CN server.Gotta ask my friends for the setup files. BTW,you can save a wow model as .max file?I didn't see that function in wow model viewer,can you explain how you did that?Thx again
0
Hello guys.I am new to 3ds max.I decided to export my WOW character to sc2.At first,I found it quite easy to use models in wow cuz I can convert .TGA textures to .DDS,and open .m3 with a text editor,replace all ".tga" to ".dds".That helps a lot with reducing file size,but helmet and shoulder armors are missing...Then I found the great .m3 plugin on this forum,so I planned to import m3 to 3dsmax.
I followed this tutorial,Hoping to get my armor attached.[Tutorial] WoW models into SC2 with team colors.
I imported my BloodElf model(as it was Testing,I didn't import any armor models.),and applied Sc2 material to all the objects.renamed some attachment points.Then i export and got a script error.
( m3Obj = M3E_Attachment.init()
m3Obj.name = maxObj.attachName
local bname = maxObj.parent.name
error occurs here. “name in undefined".m3Obj.bone= (M3E_findParentBone m3modl.bones bname) - 1
)
I suppose it's because some "maxObj" doesn't have a "parent",hence parent is null.Maybe i missed something with the attachment..What should i do?Thank you in advance.
EDIT:I added a "if(maxObj.parent != undifined)( )" block which surround the last 3 statement above,it says "export successfully",but i doubt whether the model is complete.