Oh and yeah I did notice it was a bit old but I figured it's better to revive and old thread that was relevant than to create a new one.
Either way I was not the one creating this thread so don't blame me, blame the creator if anyone *points, sneaks away* ^ ^;
Please..There is a thing called "initiative" and something we have on this site called "Search"
Combine the two and..you have your answers;p
There are indeed numerous resources of help related to this topic.
First I want to say, outch. I do see myself as a person who often visits and use forums and i'm very well aware of the search button issue as I have moderated a few forums as well. Maybe it is you who should be more aware of how the search button is actually commonly used instead. It was actually through the search button that I found this very thread and I assume most people in this thread did the same.
The fact that the thread was spot on and that it did not yet have an answer yet so many people asking the same question kinda pointed towards that it is a very relative question. If people are asking the same question over and over the logic thing is to see it as unanswered or hard to find and thus being a legit thread.
As far as I know the normal use of search is not to look through every search option as they can get quite long but rather to find a relative thread and use that instead of creating new unwanted ones. Of course if one person happend to know where the answer could be found that person could do the people in this thread a great favour by giving them a link and then possibly locking this thread to prevent more confusion. Sorry if you feel that I attacked you or anything by this comment but thats how I felt by yours.
Ok now I have a question concerning the UI Acitivity of a Morph ability. I have followed Auracys tutorial on Shapeshifting Found Here to do so.
The difference is that I am making a unit that enters a vehicle and then are able to exit it later. The concept is the same, Unit morph into the vehicle everything is fine and he can morph back. The issue lies with the UI Activity. Basically this thing is what usually says "Morphing". Well I want mine to say "Entering" AND "Exiting" depending on if I am entering or exiting the vehicle. I have tried to make it into two separate Morph Abilities but the darn UI Activity still get linked with each other so when I rename it in one ability it does so on the other. All help appreciated.
Sounds like the Archon merge could be useful in your case. Two units melt into one unit. Not sure if it can be applied to other units though.
I found an easier way to do the events
Simply do these events on the two units you want to be able to morph between each other
AbilMorph.MorphAbility.Finish
MorphFrom NextUnit
MorphTo CurrentUnit
Create
AND
AbilMorph.MorphBackAbility.Finish
MorphFrom CurrentUnit
MorphTo NextUnit
Destroy Immediate
MorphAbility = The ability used to morph to the Next unit
MorphBackAbility = The ability used to morph to current unit
Current Unit = The unit you are editing
Next Unit = The unit he is supposed to morph into
The reason I use Finish on the ability morph and not Start is so if you choose to have a delay on the ability your old unit will still display until the ability is fully cast. If you use Start instead it will switch to the new unit first and then add the ability delay. Hope this helps a bit =)
Epic! It works better than intended, it shows not only the cooldown on the button but the cloak duration as a meter on the unit. You have really been invaluable to me today and I really learned alot, I thank you so much once again :)
Thank you! Thank you, thank you, thank you! I never would have realized I had to make an effect to trigger a behavior without your help. I just thought I could point the behavior right on the ability like with normal cloak.
While were at it and I know this might be hard but I can always ask. Right now my button only shows the cooldown until I can use the skill again. Do you know if there is any way I can make it show the cooldown until I am decloaked instead?
Ahh so thats where the issue is. I made the ability of type Behavior for this as the only abilities I could think of that you click with a persistant greyed out button are attack abilities and they just seems wrong for this type of ability. Maybe it is my lack of knowledge is there any type of ability that you could recommend for this right off the bat? I'm thinking effect - instant maybe? *edit* didn't work, could not use it to add behaviors only effects
Hey i'm making a Cloak skill but with a cooldown instead of energy cost. The way it works is that you use it, then you are cloaked for 10seconds and then you have another 50s cooldown.
The ability work as intended my issue is with the buttons.
My issue is that when I click the cloak button it disappears. But I want the button to stay there, except that it should be grey and unclickable and just display the time left until I get decloaked again. Any ideas how I do this? I thought it was in the command tab of the ability where I could switch the "off" button to "suppressed" but it doesn't seem to work so now I'm turning to you guys.
I already removed the decloak button as I don't want the player to be able to do this (no meaning since it doesn't require energy). I should also note that after I am decloaked the button do reappear and I see the cooldown just fine it's just while i'm cloaked I don't see any feedback from it. It's just gone. I just want to know how to make the button stay after pressed so that it will be greyed out and show the time left until I am decloaked.
Hope you understand my dilemma, all help appreciated
0
@EternalWraith: Go
Thx for the link :)
Oh and yeah I did notice it was a bit old but I figured it's better to revive and old thread that was relevant than to create a new one. Either way I was not the one creating this thread so don't blame me, blame the creator if anyone *points, sneaks away* ^ ^;
thx again
0
First I want to say, outch. I do see myself as a person who often visits and use forums and i'm very well aware of the search button issue as I have moderated a few forums as well. Maybe it is you who should be more aware of how the search button is actually commonly used instead. It was actually through the search button that I found this very thread and I assume most people in this thread did the same.
The fact that the thread was spot on and that it did not yet have an answer yet so many people asking the same question kinda pointed towards that it is a very relative question. If people are asking the same question over and over the logic thing is to see it as unanswered or hard to find and thus being a legit thread.
As far as I know the normal use of search is not to look through every search option as they can get quite long but rather to find a relative thread and use that instead of creating new unwanted ones. Of course if one person happend to know where the answer could be found that person could do the people in this thread a great favour by giving them a link and then possibly locking this thread to prevent more confusion. Sorry if you feel that I attacked you or anything by this comment but thats how I felt by yours.
0
same here, I would like to use my units in anothre map I have already made and I do not wish to remake the map or the units as both took a lot of time
0
Awesome, thx for the help =)
0
Thx a bunch =)
Is there anywhere you can see all your text keys because I can assume once you have changed quite alot you start forgetting what they are named.
0
Ok now I have a question concerning the UI Acitivity of a Morph ability. I have followed Auracys tutorial on Shapeshifting Found Here to do so.
The difference is that I am making a unit that enters a vehicle and then are able to exit it later. The concept is the same, Unit morph into the vehicle everything is fine and he can morph back. The issue lies with the UI Activity. Basically this thing is what usually says "Morphing". Well I want mine to say "Entering" AND "Exiting" depending on if I am entering or exiting the vehicle. I have tried to make it into two separate Morph Abilities but the darn UI Activity still get linked with each other so when I rename it in one ability it does so on the other. All help appreciated.
0
Sounds like the Archon merge could be useful in your case. Two units melt into one unit. Not sure if it can be applied to other units though.
I found an easier way to do the events
Simply do these events on the two units you want to be able to morph between each other
AND
MorphAbility = The ability used to morph to the Next unit
MorphBackAbility = The ability used to morph to current unit
Current Unit = The unit you are editing
Next Unit = The unit he is supposed to morph into
The reason I use Finish on the ability morph and not Start is so if you choose to have a delay on the ability your old unit will still display until the ability is fully cast. If you use Start instead it will switch to the new unit first and then add the ability delay. Hope this helps a bit =)
0
Epic! It works better than intended, it shows not only the cooldown on the button but the cloak duration as a meter on the unit. You have really been invaluable to me today and I really learned alot, I thank you so much once again :)
0
Thank you! Thank you, thank you, thank you! I never would have realized I had to make an effect to trigger a behavior without your help. I just thought I could point the behavior right on the ability like with normal cloak.
While were at it and I know this might be hard but I can always ask. Right now my button only shows the cooldown until I can use the skill again. Do you know if there is any way I can make it show the cooldown until I am decloaked instead?
Once again, thank you :)
0
Ahh so thats where the issue is. I made the ability of type Behavior for this as the only abilities I could think of that you click with a persistant greyed out button are attack abilities and they just seems wrong for this type of ability. Maybe it is my lack of knowledge is there any type of ability that you could recommend for this right off the bat? I'm thinking effect - instant maybe? *edit* didn't work, could not use it to add behaviors only effects
0
Hey i'm making a Cloak skill but with a cooldown instead of energy cost. The way it works is that you use it, then you are cloaked for 10seconds and then you have another 50s cooldown. The ability work as intended my issue is with the buttons. My issue is that when I click the cloak button it disappears. But I want the button to stay there, except that it should be grey and unclickable and just display the time left until I get decloaked again. Any ideas how I do this? I thought it was in the command tab of the ability where I could switch the "off" button to "suppressed" but it doesn't seem to work so now I'm turning to you guys. I already removed the decloak button as I don't want the player to be able to do this (no meaning since it doesn't require energy). I should also note that after I am decloaked the button do reappear and I see the cooldown just fine it's just while i'm cloaked I don't see any feedback from it. It's just gone. I just want to know how to make the button stay after pressed so that it will be greyed out and show the time left until I am decloaked.
Hope you understand my dilemma, all help appreciated