not much maps that you can change to TPS or FPS but even so with engines like this that possibility becomes real but is very laggy you need to make a support ui that can handle 500 units berring down on each other while maintaining the support for an TPS or an FPS and also a support for pcthat has a low graphic card
Yes this is problem and one way to solve this problem in SC2 - cut visibility in TPS/FPS mode. And use small count of units in the map. I always try to find balance between this 2 parameters :D
About this...
"and the main question the outbreak fps and tps mission how can you make the base controler to make it into a fps or tps mode?"
...You can look at my new triggers in Outbreak FPS/TPS/RPG/RTS coop map. No problems with it :D I change camera parameters for each player. It's very simple.
Classic FPS in the RTS! You can control your unit in RTS with FPS mode. All standard shooter elements is here - strafe, attack on move, attack at any distance, gun model etc. Also, your can play in TPS mode and use RPG upgrades.
Starcraft 2 campaign mission Outbreak with zombies edited for 1-3 players cooperative with FPS/TPS/RPG and RTS modes
Battle.net Euro name: Outbreak [FPS/TPS/RPG/RTS]
You can play at any mode - standard RTS and TPS/FPS mode for any unit with RPG upgrades. You can cooperate with your friends and play with both modes - your friend in RTS mode and you in FPS/TPS mode! In the video 3 players (I and my friends) destroying the waves of zombies :D
This is map with my universal mod with FPS / TPS and RPG modes in the standard RTS system. You can control any unit on the map with FPS / TPS mode and upgrade him with the simple RPG system.
@Hawkflight: Go
In early version (1.7) the mouse cursor trigger has little bug - I fix it in the version 1.8 (this version used in the Belly of the Beast map)
I'm noob in SC2 scripting and need any help about this ))
It's possible to make script with pause AI for Player? In-game action "Pause AI Time" is paused ALL AI in the map, but I need to pause AI only for selected Player.
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Yes this is problem and one way to solve this problem in SC2 - cut visibility in TPS/FPS mode. And use small count of units in the map. I always try to find balance between this 2 parameters :D
About this...
"and the main question the outbreak fps and tps mission how can you make the base controler to make it into a fps or tps mode?"
...You can look at my new triggers in Outbreak FPS/TPS/RPG/RTS coop map. No problems with it :D I change camera parameters for each player. It's very simple.
Forum: http://forums.sc2mapster.com/resources/project-workplace/18718-outbreak-coop-for-1-3-players-fps-tps-rpg-rts-modes/#p1
Project page: http://www.sc2mapster.com/maps/fpstpsrpgrts_outbreak/
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Classic FPS in the RTS! You can control your unit in RTS with FPS mode. All standard shooter elements is here - strafe, attack on move, attack at any distance, gun model etc. Also, your can play in TPS mode and use RPG upgrades.
0
Starcraft 2 campaign mission Outbreak with zombies edited for 1-3 players cooperative with FPS/TPS/RPG and RTS modes
Battle.net Euro name: Outbreak [FPS/TPS/RPG/RTS]
You can play at any mode - standard RTS and TPS/FPS mode for any unit with RPG upgrades. You can cooperate with your friends and play with both modes - your friend in RTS mode and you in FPS/TPS mode! In the video 3 players (I and my friends) destroying the waves of zombies :D
Project page:
http://www.sc2mapster.com/maps/fpstpsrpgrts_outbreak/
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Great tutorial! Thank you :D
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This is map with my universal mod with FPS / TPS and RPG modes in the standard RTS system. You can control any unit on the map with FPS / TPS mode and upgrade him with the simple RPG system.
PS: I will upload this map on SC2Mapster soon
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No, I need pause AI script )
For example - I control unit in the TPS mode, AI is ruled my base. When I go out from TPS unit and play in RTS mode AI script must be stop.
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Great work! And good luck with TC for SC2 :D
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Spacemarines in SC2 - mass battle 100x100 (at 2:00)
and 40k models in UT3:
- Chaos and Loyal spacemarines:
-Sister of Battle:
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@s3rius: Go Of course))
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@Hawkflight: Go In early version (1.7) the mouse cursor trigger has little bug - I fix it in the version 1.8 (this version used in the Belly of the Beast map)
Look at this section in the triggers:
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Upload map with TPS triggers to sc2mapster :) http://www.sc2mapster.com/maps/belly_of_the_beast_tps_coop/
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@Crainy: Go When I will make a portrait for unit I want to release this MOD.
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@progammer: Go Yes - this is a new model for unit (based on sources from DoW2). Bones and animation from Marauder, of course.
This is another new unit for SC2 (my UT3 character model - Spacemarine)
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Always Ang... Dancin', all the time!!!
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I'm noob in SC2 scripting and need any help about this ))
It's possible to make script with pause AI for Player? In-game action "Pause AI Time" is paused ALL AI in the map, but I need to pause AI only for selected Player.
Thanks!