I'm not sure what exactly I'm trying to change, but my problem is this:
I'm making a Tree Tag-esque game in the SC2 editor, and the guys who do the chasin' are zerglings scaled to 400% size. However, their scale doesn't stop them from being able to path through something that only a regular zergling would be able to fit through. They can still go through a tiny 1x1 space, which I don't want. I tried changing the radius, footprint, nothing seems to work. Any help is definitely appreciated.
This looks really awesome. I'd like to try my hand at designing the AI. I've played a lot of FFT and other tactics games myself, so I know what kind of AI responses are necessary to create a fun experience. I'm an undergrad Comp Sci major, so hopefully I can bring something good to the table.
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@depthsofchaos: Go
Awesome, thank you.
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I'm not sure what exactly I'm trying to change, but my problem is this:
I'm making a Tree Tag-esque game in the SC2 editor, and the guys who do the chasin' are zerglings scaled to 400% size. However, their scale doesn't stop them from being able to path through something that only a regular zergling would be able to fit through. They can still go through a tiny 1x1 space, which I don't want. I tried changing the radius, footprint, nothing seems to work. Any help is definitely appreciated.
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Comp Sci major here. Just finished my freshman year at Drexel. 5-year program.
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@xenrathe: Go
This looks really awesome. I'd like to try my hand at designing the AI. I've played a lot of FFT and other tactics games myself, so I know what kind of AI responses are necessary to create a fun experience. I'm an undergrad Comp Sci major, so hopefully I can bring something good to the table.