Hi there.
I am currently working on a survival-like 3rd person shooter map. I just wanted to ask for some advice with my terrain to improve, thats all. Maybe you guys could help me :)
Move and turn are both "move orders" so if you check for "any unit is issued an order to move" it will trigger when the unit turns, too.
To check if a unit is moving from point a to point b is easy. just get the position and about 0.1s later the position again. compare them and you know if the unit is walking or turning. so you could try to make that a function like about:
You could do that with triggers, too. The problem is, that they don't have a running attack animation. So when they attack, they look like floating. I have done that some time ago for cinematic stuff. Well, I stopped quickly after and began somethin else. Maybe this can help you.
Well if I get it right you would have two options to do that:
Catalog fields (would be the easiest way)
Dialog + Dialog Item (Image)
Problems:
I think you can't access the catalog fields for the cursors.
You could hide the mouse but can't track mouse position without the player clicking.
Camera - Lock camera mouse relative mode On for player X would be an option to track mouse position without needing to click. But with that active the mouse is centered the whole time.
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Hi there. I am currently working on a survival-like 3rd person shooter map. I just wanted to ask for some advice with my terrain to improve, thats all. Maybe you guys could help me :)
Link to slideshow
Thanks in advance
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Move and turn are both "move orders" so if you check for "any unit is issued an order to move" it will trigger when the unit turns, too.
To check if a unit is moving from point a to point b is easy. just get the position and about 0.1s later the position again. compare them and you know if the unit is walking or turning. so you could try to make that a function like about:
Then you could do something like this
Maybe this helps you
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You could do that with triggers, too. The problem is, that they don't have a running attack animation. So when they attack, they look like floating.
I have done that some time ago for cinematic stuff. Well, I stopped quickly after and began somethin else. Maybe this can help you.
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Well if I get it right you would have two options to do that:
Problems: