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    posted a message on Persistent layer & data mining in a SC2 mod ?

    Thanks for the quick answer

    I guess by third party program you mean emulated server, which is not on the menu )

    Posted in: Miscellaneous Development
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    posted a message on Persistent layer & data mining in a SC2 mod ?

    Hi fellows,

    I'm auditionning game engines / editors for a Total Convertion, and so far SC2 is a great candidate, although two very important questions stand in the way for greenlighting it:

    1. Is it possible to setup data i/o between the map running on a Bnet server and a private server, for example to build a ladder specific to that mod that would be updated at the end of each game and accessible on a web page that does not belong to Bnet ?
    2. Is it possible to run analytics on the activity inside of the modified map (i.e to track the average game length or which hero/weapon/spell is used most) ?

    Thanks a lot for any hint, or of course any solid answer (:

    Edit Uuuh no idea why this automatically landed in the Bugs & Feedback section, apologies. Would a mod be so kind to move it to the Miscellaneous section where I believe this thread belongs ?

    Posted in: Miscellaneous Development
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    posted a message on Persistent elements on a SCII map/mod - possible ?

    Hi SCIIMapster community !

    I'm drafting the technical design for a SCII total conversion, and there's one aspect that I don't think I've seen in an existing map/mod : Is it possible to include "persistent" elements to a map, such as player scores, hosted on a non-battlenet server ?

    I.E have a custome set of achievements in the map, unlocked tracking user's performance accross several games, or a custom ladder system.

    Can do / no can do ?

    Thanks a lot for your time (:

    Posted in: Map Suggestions/Requests
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