I'm curious to know if there will be an arcade in heroes of the storm that will support custom maps mostly. I have some great ideas for maps that I would love to play on
whenever I start the game I get this "UI: File [ST.SC2Layout] Line [2] Column [1]. attempting to add Desc a desc named [ST] to [] with the same name as an already existing child"
Hey so I noticed the new rectangle search fields, and I was wondering if there's a way to make it work like the radius bonus field?
I want to make a growing search area line flamethrower. The idea would be to create a persistent that increases it's search length every period, I can make it with the radius, but then it grows outwards instead of just straight, any ideas?
If you tested your game you should find a copy in "C:\Users\User\Documents\StarCraft II\EditorBackup" or wherever your directory is, saving grace, a couple of my files were in that folder cause I test frequently
I find that pre-loading most of the objects tends to work best, in any map with a more intensive camera angle I tend to have it all revealed at start instead of having fog or such where the character needs to load as it approaches. Not entirely sure why but it greatly reduces the frame-rate drops in my testing
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@Zer0skiller: Go
I'm just curious to know if there will be an arcade for HotS really
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@Renee2islga: Go
I'm curious to know if there will be an arcade in heroes of the storm that will support custom maps mostly. I have some great ideas for maps that I would love to play on
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whenever I start the game I get this "UI: File [ST.SC2Layout] Line [2] Column [1]. attempting to add Desc a desc named [ST] to [] with the same name as an already existing child"
here's the layout file in question;
<?xml version="1.0" encoding="utf-8" standalone="yes"?> <Desc>
<Frame type="Frame" name="GameUI/UIContainer" file="GameUI">
<Frame type="Frame" name="ConsoleUIContainer">
<Frame type="Image" name="BattleNetButtonFriendsFrameImage"> <Visible val="false"/> </Frame>
<Frame type="Image" name="BattleNetButtonMicrophoneFrameImage"> <Visible val="false"/> </Frame> </Frame>
<Frame type="Frame" name="FullscreenUpperContainer">
<Frame type="ChatBar" name="ChatBar"> <Anchor side="Left" relative="$parent" pos="Min" offset="245"/> <Anchor side="Bottom" relative="$parent" pos="Max" offset="20"/> </Frame>
<Frame type="MessageDisplay" name="ChatDisplay"> <Anchor side="Left" relative="$parent" pos="Min" offset="245"/> <Anchor side="Bottom" relative="$parent" pos="Max" offset="-75"/> </Frame> </Frame> </Frame> </Desc>
it seems to work in game just fine, but I keep gettin the error, wondering if there's something fishy going on I can easily fix
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@Tolkfan: Go
yeah been playing around with that, I cant seem to find the ability btns, know where they are?
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If anyone else is as psyched as I am for the Heroes of the Storm assets, I stumbled upon the "HeroesEditor_Logo.tga"
Does anyone have any more info about this? I would absolutely love to make custom maps for HotS.
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Hey so I noticed the new rectangle search fields, and I was wondering if there's a way to make it work like the radius bonus field?
I want to make a growing search area line flamethrower. The idea would be to create a persistent that increases it's search length every period, I can make it with the radius, but then it grows outwards instead of just straight, any ideas?
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@Torewin: Go
have 1 be just heroes and associated textures, maybe even just the hero base models (no alt skins)
plx :D
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So who's gonna be the hero that submits the hots assets as a mod to bnet?
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@TheAzureguy: Go
If you tested your game you should find a copy in "C:\Users\User\Documents\StarCraft II\EditorBackup" or wherever your directory is, saving grace, a couple of my files were in that folder cause I test frequently
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Update just deleted all of my maps...
all of the work... literally all of it... years, years of maps.
wtf.
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@FunkyUserName: Go
how where what?
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I'ma necro this topic hard, I'm lookin for the same thing, the after-bounce angle of a moving object
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@FunkyUserName: Go
I find that pre-loading most of the objects tends to work best, in any map with a more intensive camera angle I tend to have it all revealed at start instead of having fog or such where the character needs to load as it approaches. Not entirely sure why but it greatly reduces the frame-rate drops in my testing
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@TyaArcade: Go
38.7 MB
you mentioned dependencies, I'm using the war3mod, could that be causing it?
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Most of the time I try to upload this map it gets stuck at 96% and doesn't complete.
It gives no errors it just shows "uploading" for 20 mins straight without ever completing. It gets stuck at the "Transmitting Archive File" info