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    posted a message on Heroes Editor

    @Zer0skiller: Go

    I'm just curious to know if there will be an arcade for HotS really

    Posted in: General Chat
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    posted a message on Heroes Editor

    @Renee2islga: Go

    I'm curious to know if there will be an arcade in heroes of the storm that will support custom maps mostly. I have some great ideas for maps that I would love to play on

    Posted in: General Chat
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    posted a message on Desc error?

    whenever I start the game I get this "UI: File [ST.SC2Layout] Line [2] Column [1]. attempting to add Desc a desc named [ST] to [] with the same name as an already existing child"

    here's the layout file in question;

    <?xml version="1.0" encoding="utf-8" standalone="yes"?> <Desc>

    <Frame type="Frame" name="GameUI/UIContainer" file="GameUI">

    <Frame type="Frame" name="ConsoleUIContainer">

    <Frame type="Image" name="BattleNetButtonFriendsFrameImage"> <Visible val="false"/> </Frame>

    <Frame type="Image" name="BattleNetButtonMicrophoneFrameImage"> <Visible val="false"/> </Frame> </Frame>

    <Frame type="Frame" name="FullscreenUpperContainer">

    <Frame type="ChatBar" name="ChatBar"> <Anchor side="Left" relative="$parent" pos="Min" offset="245"/> <Anchor side="Bottom" relative="$parent" pos="Max" offset="20"/> </Frame>

    <Frame type="MessageDisplay" name="ChatDisplay"> <Anchor side="Left" relative="$parent" pos="Min" offset="245"/> <Anchor side="Bottom" relative="$parent" pos="Max" offset="-75"/> </Frame> </Frame> </Frame> </Desc>

    it seems to work in game just fine, but I keep gettin the error, wondering if there's something fishy going on I can easily fix

    Posted in: UI Development
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    posted a message on Heroes Editor

    @Tolkfan: Go

    yeah been playing around with that, I cant seem to find the ability btns, know where they are?

    Posted in: General Chat
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    posted a message on Heroes Editor

    If anyone else is as psyched as I am for the Heroes of the Storm assets, I stumbled upon the "HeroesEditor_Logo.tga"

    Does anyone have any more info about this? I would absolutely love to make custom maps for HotS.

    Posted in: General Chat
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    posted a message on Growing Rectangle Search Area

    Hey so I noticed the new rectangle search fields, and I was wondering if there's a way to make it work like the radius bonus field?

    I want to make a growing search area line flamethrower. The idea would be to create a persistent that increases it's search length every period, I can make it with the radius, but then it grows outwards instead of just straight, any ideas?

    Posted in: Data
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    posted a message on Swarm 3.0 Support direct display of Heroes Model

    @Torewin: Go

    have 1 be just heroes and associated textures, maybe even just the hero base models (no alt skins)

    plx :D

    Posted in: General Chat
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    posted a message on Swarm 3.0 Support direct display of Heroes Model

    So who's gonna be the hero that submits the hots assets as a mod to bnet?

    Posted in: General Chat
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    posted a message on Swarm 3.0 Coming

    @TheAzureguy: Go

    If you tested your game you should find a copy in "C:\Users\User\Documents\StarCraft II\EditorBackup" or wherever your directory is, saving grace, a couple of my files were in that folder cause I test frequently

    Posted in: General Chat
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    posted a message on Swarm 3.0 Coming

    Update just deleted all of my maps...

    all of the work... literally all of it... years, years of maps.

    wtf.

    Posted in: General Chat
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    posted a message on Collision

    @FunkyUserName: Go

    how where what?

    Posted in: Triggers
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    posted a message on Collision

    I'ma necro this topic hard, I'm lookin for the same thing, the after-bounce angle of a moving object

    Posted in: Triggers
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    posted a message on Framerate depends on camera rotation?

    @FunkyUserName: Go

    I find that pre-loading most of the objects tends to work best, in any map with a more intensive camera angle I tend to have it all revealed at start instead of having fog or such where the character needs to load as it approaches. Not entirely sure why but it greatly reduces the frame-rate drops in my testing

    Posted in: Triggers
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    posted a message on Upload stuck at 96%

    @TyaArcade: Go

    38.7 MB

    you mentioned dependencies, I'm using the war3mod, could that be causing it?

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Upload stuck at 96%

    Most of the time I try to upload this map it gets stuck at 96% and doesn't complete.

    It gives no errors it just shows "uploading" for 20 mins straight without ever completing. It gets stuck at the "Transmitting Archive File" info

    Posted in: Galaxy Editor Bugs and Feedback
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