I have an item, which player's character can pick up.
Character has an build ability.
A building within the build ability needs to have a requirement, that checks if player has the item in his bag.
So basically, you "construct" the building from the item.
Hey.
So, I'm trying to create a requirement that would require character to have specific items in his inventory.
Items are units, so I think it could be done by checking the units some how, altough I haven't really done any complex requirements yet so can't really get far with this.
Anyone else tried to do something like this? Or have an idea how I could implement it?
Hey.
I've created a unit from a scratch, don't really feel comfortable duplicating stuff, so.. I have the unit and the actor and model for it in data editor.
The problem is, that the unit can't move. When trying to make it move in game, I get the message: "No units can handle that command". Also, the move command button does not appear on the command card.
The unit has abilities such as move, attack, stop.
The unit has movement speed set for 2.
The unit has a mover(ground).
I've been looking trough the unit and actor, but can't find anything that might cause this.
Anyone had the same problem or might know what's causing this?
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Bumping again.. Haven't figured this out on my own.. :/
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Bumpy bump.. Anyone?
To clarify what I'm trying to do:
I have an item, which player's character can pick up. Character has an build ability. A building within the build ability needs to have a requirement, that checks if player has the item in his bag.
So basically, you "construct" the building from the item.
Cheers, - bablo
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Hey.
So, I'm trying to create a requirement that would require character to have specific items in his inventory.
Items are units, so I think it could be done by checking the units some how, altough I haven't really done any complex requirements yet so can't really get far with this.
Anyone else tried to do something like this? Or have an idea how I could implement it?
Thanks,
- bablo
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@bablo: Go
Ok, got the answer in #sc2mapster irc channel. I had the acceleration at 0. :P
Remember kids, always check the basics first! :D
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Hey.
I've created a unit from a scratch, don't really feel comfortable duplicating stuff, so.. I have the unit and the actor and model for it in data editor.
The problem is, that the unit can't move. When trying to make it move in game, I get the message: "No units can handle that command". Also, the move command button does not appear on the command card.
I've been looking trough the unit and actor, but can't find anything that might cause this.
Anyone had the same problem or might know what's causing this?
Thanks,
- bablo
0
Can't find any action that would work that way :/ What is it called?
EDIT: Oh, found out that it is a condition, not an action. Trying to create it now...
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@wOlfLisK: Go
Thanks wOlfLisK, I'll try that out today and reply how it turned out.
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Hi. I am trying to check out the invetory slots and do actions depending on the items in the slots. For example if I have a 3x2 Inventory:
A | B | C
D | E | F
And I want to check if there is a Item called "XX" in slots A, B and C. How should I do this?
Thanks,
- bablo
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