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    posted a message on [Data] Requirement from items carried

    Bumping again.. Haven't figured this out on my own.. :/

    Posted in: Data
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    posted a message on [Data] Requirement from items carried

    Bumpy bump.. Anyone?

    To clarify what I'm trying to do:

    I have an item, which player's character can pick up. Character has an build ability. A building within the build ability needs to have a requirement, that checks if player has the item in his bag.

    So basically, you "construct" the building from the item.

    Cheers, - bablo

    Posted in: Data
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    posted a message on [Data] Requirement from items carried

    Hey.
    So, I'm trying to create a requirement that would require character to have specific items in his inventory.

    Items are units, so I think it could be done by checking the units some how, altough I haven't really done any complex requirements yet so can't really get far with this.

    Anyone else tried to do something like this? Or have an idea how I could implement it?

    Thanks,
    - bablo

    Posted in: Data
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    posted a message on [Data] Unit can't handle a move command

    @bablo: Go

    Ok, got the answer in #sc2mapster irc channel. I had the acceleration at 0. :P

    Remember kids, always check the basics first! :D

    Posted in: Data
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    posted a message on [Data] Unit can't handle a move command

    Hey.
    I've created a unit from a scratch, don't really feel comfortable duplicating stuff, so.. I have the unit and the actor and model for it in data editor.

    The problem is, that the unit can't move. When trying to make it move in game, I get the message: "No units can handle that command". Also, the move command button does not appear on the command card.

    • The unit has abilities such as move, attack, stop.
    • The unit has movement speed set for 2.
    • The unit has a mover(ground).

    I've been looking trough the unit and actor, but can't find anything that might cause this.
    Anyone had the same problem or might know what's causing this?

    Thanks,
    - bablo

    Posted in: Data
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    posted a message on Checking values from inventory slots

    Can't find any action that would work that way :/ What is it called?

    EDIT: Oh, found out that it is a condition, not an action. Trying to create it now...

    Posted in: Triggers
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    posted a message on Checking values from inventory slots

    @wOlfLisK: Go

    Thanks wOlfLisK, I'll try that out today and reply how it turned out.

    Posted in: Triggers
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    posted a message on Checking values from inventory slots

    Hi. I am trying to check out the invetory slots and do actions depending on the items in the slots. For example if I have a 3x2 Inventory:

    A | B | C

    D | E | F

    And I want to check if there is a Item called "XX" in slots A, B and C. How should I do this?

    Thanks,

    - bablo

    Posted in: Triggers
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    posted a message on Custom Map Tournament - THE Card Game

    Team: Team Nublets

    Leader: Bablo.376

    Other: Karn.202

    Posted in: General Chat
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