And not only more StarCraft characters, but a map featuring StarCraft. Imagine how cool could it be. We've got maps from Diablo, Warcraft... We want some map based on StarCraft
Yeah, thanks. I also had some problems long ago just for not leaving files into a .zip file. Don't know why this happens, has to be something with Curse.
That's because the button itself (the field on the data editor for the "Move" button) has the "Tint by race" flag enabled (Green for Terran, Blue for Protoss and Orange for Zergs). Just disable it and it's done.
Look at the command card on the Data editor. There may be another Attack abil under another one. I mean, 2 or more abilities under the same slot. That issue happened to me a lot.
You only have to get that "Time Bomb" ability to be mate in order to have the perfect copy of the Alpha Mothership. I just thing it may deal too much damage with auto attacks so you can really "test" the planet cracker. Enemies dies so fast due to the auto. Keep doing such a good work. Your campaign is amazing.
I think you have to go to the units tab and search for "Unit: Select Alias". That option seems to be the ruler of this kind of matter. I'm not 100% sure but give it a try and put the same alias for the buildings you want.
The "Drain Vital Cost Factor" is the amount if vital drained from the healer per point of vital recharged on the target and the "Recharge Vital Rate" is the amount of vital healed each second. The formula for the energy drained per tick is created by multiplying the "Drain Vital Cost Factor" by the "Recharge Vital Rate", which results in 3. This is the short answer, each second, the Medic heals for 9 at the cost of 3 energy. So what you want is to heal 6 (the "Recharge Vital Rate" would be 6), taking 3 energy everytime 6 health is healed. So your "Drain Vital Cost Factor" would be 3/6, which is 0.5. I think it works that way. For knowing this you just have to understand how the tooltip of the button is set.
I've got it with ArtTools and Taylor importer. What I use to do are re-textures, but this is with the Blender addons and an xml viewer. That's why I want to learn further more.
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@DudkiSC2: Go
And not only more StarCraft characters, but a map featuring StarCraft. Imagine how cool could it be. We've got maps from Diablo, Warcraft... We want some map based on StarCraft
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I'm using Windows 10 and I just downloaded and play.
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@Narudek: Go
or some kind of restart-on-defeat.
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@DatGamesense: Go
Yeah, thanks. I also had some problems long ago just for not leaving files into a .zip file. Don't know why this happens, has to be something with Curse.
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@DatGamesense: Go
Mod download is not working for me.
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Why don't you set the targets for the Graviton Beam to allow structures and then set a validator for the only buildings you want?
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That's because the button itself (the field on the data editor for the "Move" button) has the "Tint by race" flag enabled (Green for Terran, Blue for Protoss and Orange for Zergs). Just disable it and it's done.
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Look at the command card on the Data editor. There may be another Attack abil under another one. I mean, 2 or more abilities under the same slot. That issue happened to me a lot.
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That Legend of Zelda music distorted is awesome XD Rly love that game. BTW, great work.
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@Extrazorgy: Go
Just check how the Mend abilty of Kerrigan from Heart of the Swarm is done, as is the closest (if not the same) thing as you want to do.
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@DatGamesense: Go
You only have to get that "Time Bomb" ability to be mate in order to have the perfect copy of the Alpha Mothership. I just thing it may deal too much damage with auto attacks so you can really "test" the planet cracker. Enemies dies so fast due to the auto.
Keep doing such a good work. Your campaign is amazing.
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I think you have to go to the units tab and search for "Unit: Select Alias". That option seems to be the ruler of this kind of matter. I'm not 100% sure but give it a try and put the same alias for the buildings you want.
0
The "Drain Vital Cost Factor" is the amount if vital drained from the healer per point of vital recharged on the target and the "Recharge Vital Rate" is the amount of vital healed each second. The formula for the energy drained per tick is created by multiplying the "Drain Vital Cost Factor" by the "Recharge Vital Rate", which results in 3. This is the short answer, each second, the Medic heals for 9 at the cost of 3 energy. So what you want is to heal 6 (the "Recharge Vital Rate" would be 6), taking 3 energy everytime 6 health is healed. So your "Drain Vital Cost Factor" would be 3/6, which is 0.5.
I think it works that way. For knowing this you just have to understand how the tooltip of the button is set.
0
I've got it with ArtTools and Taylor importer. What I use to do are re-textures, but this is with the Blender addons and an xml viewer. That's why I want to learn further more.
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Any kind of tutorial so I don't have to bother you anytime I want to get these kind of models? Thank you btw.