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    posted a message on Randomizing terrain

    "No, but I will answer every question (if I notice them). :D"

    Idk why people are reluctant to release concept maps. this makes it a lot harder on me because im like 100% visual learner vs auditory. Im trying to visualize what you did you know what i mean?

    So do you have 4 separate areas that generate the different levels?

    If no1 is inside the dungeon does it freeze all the units/walls/doors/doodads and create a data image of the dungeon to save on unit lag?

    Anyway youve already given me enough info to attempt it, thank you so much.

    Posted in: Terrain
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    posted a message on Randomizing terrain

    wonderful very informative, ive played your map prior to this thread, couple of questions, can you upload a concept map? also what exact unit do you use or find least laggy? And if you could clarify what u were saying about the 2d array, youre just suggesting for "outside" using bigger than 1x1? The map didnt calculate where it needed bridge tiles correct? Are you the same ahli from SEN back in the day?

    Thank you for being on top of this. If anyone else wants to add feel free.

    So what is blizzards deal, you can't use starcraft or any other copyrighted game name in a map? Is that why its called "dia blo"?

    Posted in: Terrain
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    posted a message on Randomizing terrain

    I'm just wondering before i begin trying to create randomized terrain, if anyone has a previous work or asset i could look at and maybe use as a concept. I'm looking to generate something similar to a dungeon first and then maybe try outside environments which to me sounds more difficult.

    The end goal would be to create multiple interiors comprised of rooms(and hallways) varying in shapes and sizes, with doors separating each section, and a randomized outside wilderness, without taking forever or lagging crazy

    to me, this is an important step in making lots of maps have greater replay value, please help out, thank you.

    Posted in: Terrain
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