"Seriously man", what you just linked has nothing to do with Galaxy Script. I'm asking what the handle type is in Galaxy Script, not what a Player Handle is. I know what a Player Handle is.
Yup. WoL achievements has good quality and attached HotS achivs are bad (cus jpg). But how I can find them in the mpq's..? Or they are in the exe file?
The HotS achievements in the second link are not bad quality.
I suggest avoiding the use of Player Properties in general. Set things up in the Game Variants. Using Player Properties has caused issues for me before.
No catalog useage at all. Working on program now - got it running.
Just making the "user" program.
I get that, I just mean that if you wanted to create content dynamically, not just enable/disable it, you could do that via this method in combination with the catalog actions.
I've been having an issue understanding the relation of effect locations from a search area effect.
I understand that the Target: Impact Location - Value of a search area effect should be set to the unit you want the area centered on - generally the source. However, I am having trouble with the target locations of effects further down the tree.
Let's say that I have an ability wherein I apply a behavior to an enemy unit. This behavior periodically searches for other enemy units and applies a force to pull the other enemy units to the unit that the behavior was applied to.
What would be the appropriate Effect: Unit - Value for the apply force effect? It's my understanding that this is the unit the force gets applied to, but I have tried both Target and Outer in this field and not gotten the desired result.
I think the reason why nobody's volunteered is essentially that you're asking somebody to do all the heavy lifting and simultaneously sacrifice the creative leadership to you, haha.
If they're capable of making this project happen, they may as well do it themselves and do it their way without having to consult you at every turn.
Sorry if the way I'm putting it seems harsh, but I think it might help you. :P If you want to make a project like this happen, you're probably gonna have to learn enough to put the framework together, then get people interested.
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@Kueken531: Go
Thanks! I doubt there's any way to convert it either, so I suppose it doesn't have a purpose. Bummer.
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"Seriously man", what you just linked has nothing to do with Galaxy Script. I'm asking what the handle type is in Galaxy Script, not what a Player Handle is. I know what a Player Handle is.
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I noticed that in Galaxy Script, "handle" is a type like string, color, int, etc.
What exactly is the usage of this?
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The HotS achievements in the second link are not bad quality.
HotS Achievement Sheets
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You're the best! Thank you so much. I have no idea how you found these.
Edit: Ohhhhh. Read your post on Battlenet. Makes sense now how you found these. :) Well, thank you so much. These will be very helpful.
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@JademusSreg: Go
UnitStatusPlayerName
This isn't in your list or the layout files. Frankly I kind of doubt it exists, but I really wish it did.
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@Dzuke911: Go
Yes, replacing the image with one of the same name works.
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Hey,
Does anybody know where to find the HotS achievement sheets? I haven't been able to locate them in the various MPQs.
Your help would be much appreciated.
-Wrath
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@Bilxor: Go
I suggest avoiding the use of Player Properties in general. Set things up in the Game Variants. Using Player Properties has caused issues for me before.
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I get that, I just mean that if you wanted to create content dynamically, not just enable/disable it, you could do that via this method in combination with the catalog actions.
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I've been having an issue understanding the relation of effect locations from a search area effect.
I understand that the Target: Impact Location - Value of a search area effect should be set to the unit you want the area centered on - generally the source. However, I am having trouble with the target locations of effects further down the tree.
Let's say that I have an ability wherein I apply a behavior to an enemy unit. This behavior periodically searches for other enemy units and applies a force to pull the other enemy units to the unit that the behavior was applied to.
What would be the appropriate Effect: Unit - Value for the apply force effect? It's my understanding that this is the unit the force gets applied to, but I have tried both Target and Outer in this field and not gotten the desired result.
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This ought to be stickied. Even if the list of stickies is getting a little long.
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@RuneKatashima: Go
I think the reason why nobody's volunteered is essentially that you're asking somebody to do all the heavy lifting and simultaneously sacrifice the creative leadership to you, haha.
If they're capable of making this project happen, they may as well do it themselves and do it their way without having to consult you at every turn.
Sorry if the way I'm putting it seems harsh, but I think it might help you. :P If you want to make a project like this happen, you're probably gonna have to learn enough to put the framework together, then get people interested.
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@TaintedDreams: Go
That's not a particularly good idea given the popularity system.
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@HerpinDerpinson: Go
Cleaning Bot and his companion Lab Bot are obviously the coolest models.