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    posted a message on Weekly Terraining Exercise #107: Assets (HOTS beta keys inside!)
    Quote from Nebuli2: Go

    @Terminator8: Go

    If only Curse had spent their time giving us spoilers instead of reputation...

    Also, it would probably be better with that post if you had all the images as attachments. It'd take up a lot less space.

    I was going to, I really was, but you can only have 10 attachments, and I knew people wouldn't see them if I just linked to another website. If there is a way to conceal all them easier I'd do it in a heartbeat haha. Sorry!

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #107: Assets (HOTS beta keys inside!)
    Alrighty, so here's my submission.

    Warcraft Model Libraries

    I decided to put together several mods that contain a bunch of models from World of Warcraft. These doodad models should be usable in maps to make Warcraft-styled maps. Each Mod contains a different amount of models and are based upon a theme. I currently have 14 separate mods. There are hundreds and hundreds of models. For a list and details of each mod, go here

    Please note that if you want to use these, download them from Battle.net. I think all of them are currently up on the US side (Sorry EU, I have no idea which ones are up on there).

    If you still want to use a mod but it's not uploaded to your server, you can upload it yourself. If you do, please consider being the host for that mod and I will send you the updated versions when they come out. Furthermore, you can also download these mods and extract certain models. The process is a little tricky, so if you need help with that, please let me know.

    And now, here are many pictures showing off the assets: ... Also ground textures can be downloaded Link Removed: http://www.mediafire.com/download.php?al2ikmytth2iwfk

    Note: The terrains in these screenshots are made by a user known here as TheHolyArk.

    Click the button for over 9000 screenshots!   <input value="Show" style="margin: 0px; padding: 0px; width: 80px; font-size: 10px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.value = 'Show';}" type="button">






































































    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #107: Assets (HOTS beta keys inside!)
    Quote from Mozared: Go

    @Terminator8: Go

    You upload your submission here.

    I'm not sure how to do this because my "assets" are the mod compilations of all the exported models. They're on BNET because they're mods.. I guess I could upload the custom tilesets?

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #107: Assets (HOTS beta keys inside!)

    so how do we enter the contest for the beta Key?

    Posted in: Terrain
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    posted a message on Reskin the UI

    I'm running windows 8 :(

    Thanks though!

    Posted in: UI Development
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    posted a message on Weekly Terraining Exercise #107: Assets (HOTS beta keys inside!)

    Would these count as a submission? :P http:www.sc2mapster.com/assets/warcraft-model-library/

    I also have a custom tileset. Night Elf Tileset

    Posted in: Terrain
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    posted a message on Reskin the UI

    Hello guys, I was wondering if anyone out there could tell me if it's possible to just find/replace the UI texture for, say, the terran User Interface. I know that the UI is actually a 3D model and that it's a pain to create a completely custom UI. But if I could just reskin a default UI it should work for now.. Does anyone know where I could find the texture file used for the UI?

    On another note, what this is for is for a total conversion mod for Starcraft 2 in which a group of us are trying to make a new Warcraft game within the Starcraft 2 Engine. We have a basic working Orc Race, but the UI is one of our biggest challenges to tackle. If you'd like more information you can visit our ModDB page. Also check out our Facebook Page for updates and such.

    If you would like to join our project or help out, please let me know. We currently need modelers, texture artists, and data workers although anyone can help out since it will be a community project.

    Thanks guys!

    Posted in: UI Development
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    posted a message on Warcraft: A New Dawn (Sc2 Mod)

    wow, it's been so long... anyway guys We're at a point where we think we can run for MOTY on ModDB! If you guys would like to vote for us and check out our new progress, hit us up on our ModDB page. Also check out our Facebook Page for updates and such.

    Posted in: Project Workplace
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    posted a message on i can convert your pics into sc2 icons!

    If you wouldn't mind, could you explain HOW you convert these into Sc2 icons? I have so many icons that it'd be easier if you could teach me. I'll give you credit and such :)

    Posted in: Artist Tavern
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    posted a message on Triggering Monthly Exercise # 7 - City Traffic

    @DarlD: Go

    Haha this is a really good idea. Nice one! Would it be useful to have a template of the city set up for people?

    Posted in: Triggers
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    posted a message on Tipability problem

    I'm trying to get these doodads to tilt when on an uneven surface, but not matter what I do to the tipability of the model, it doesn't seem to change. Does anyone know what I'm supposed to do in order to get this to work?

    Thanks

    Posted in: Artist Tavern
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    posted a message on WoW Ulduar or Whole New RPG?

    @Cybrok: Go

    I could help you with terrain. If you'd like to check out some of my work, I'll link you a few pictures.

    Edit, and I vote for Ulduar remake.

    Posted in: Map Suggestions/Requests
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    posted a message on WoW Ulduar or Whole New RPG?

    I like the idea, but I must ask. Can you actually do all of this? First, do you know how to use the data editor well enough to create this sort of a project and secondly, how close to a WoW theme are you wanting to go?

    I'd be more than happy to help out if you're really serious about this idea.

    Posted in: Map Suggestions/Requests
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    posted a message on Ground Textures

    @Telthalion: Go

    thanks! That is weird... I see the pictures in my post perfectly. Nevertheless I will try to play with the alpha channel.

    Posted in: Terrain
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    posted a message on Ground Textures

    @Mozared: Go

    see how the light in pictures 2 3 and 4 are so bright? I want it to not reflect as much light so it doesn't look so plastic-like.

    Maybe at MOST look like picture one.

    Posted in: Terrain
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