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    posted a message on Downloads, (of a map) *Scary...*

    I can't see a download amount.
    There is only the amount of people who favored the map.

    Posted in: General Chat
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    posted a message on Trigger places buildings far from mineral patches.

    They can't be created there because of the footprint of the resource things.
    You need to modify these footprints to enable zero-clutter.
    -> This is a data problem.

    Posted in: Triggers
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    posted a message on Forums gone silent?

    You could check out the irc channel.
    There are always some people inside and if you give them enough time to react, you might receive an answer.

    Posted in: Off-Topic
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    posted a message on Transform to Werewolf Ability (help!)

    Have a look at the Zergling/Baneling to find out how to handle morph events in a unit's actor.

    You start with the morph thing. You check what you are morphing to, you check what you are morphing from. Then change the model appropriately.

    Actor events are like tiny triggers.

    Posted in: Data
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    posted a message on Booking a map name... (help)

    Just update your current version as private & locked. That's it.

    Posted in: General Chat
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    posted a message on bug ghost missiles

    @Zytrug: Go

    In first post you complain about the missile not reaching impact location (-> circling around it, despawns after 30 seconds [default time set in mover]).
    Now you state that the missile shouldn't ever reach that position.

    We are clearly missing some info about what your missile should do.

    How does the missile hit other things? Buff + periodic search effect?

    What's happening in detail? What's the desired scenario?

    Posted in: Data
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    posted a message on bug ghost missiles

    Tinker with the missile's mover.
    You seem to have some settings that do not guarantee a hit as you can drift around the target.

    Posted in: Data
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    posted a message on Weekly Terraining Exercise #65: Cave Entrance

    @SheogorathSC: Go Would the wooden bridge be walkable?

    Posted in: Terrain
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    posted a message on MechCraft (Working Title), Dev State & Progress

    Reminds me of SoftwareWolf's Starcraft Goliath.

    Video is looking great!
    Keep up the excellent work. :)

    Posted in: Project Workplace
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    posted a message on My terrain is so special

    related video

    Embed Removed: https://www.youtube.com/v/C_U0Vu3lXOs?fs=1
    Posted in: Terrain
  • 0

    posted a message on Minimap - It shows Unit Groups

    I know that the icon is referenced in game UI data, but that shouldn't be the problem. :S

    Posted in: General Chat
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    posted a message on Putting Max and Current health in text tag
    Quote from Nerfpl: Go

    @Ahli634: Go i'm sorry but i have to disagree, if he stores them in variables they won't reflect real values anymore unless he stores them every update which is pointless

    instead he should build text/string directly using properties of given unit.
    Convert real to integer(optional) -> integer to text/string and build something like: "Unit's current hp" + "/" + "Unit's max hp"

    I would have used the variables to not have 1 line of code in a trigger/action definition which contains a lot of action in 1 line of code.
    It's bad for a unexperienced mapper to learn in that way because then they can't understand their own code anymore.

    It's more efficient to do it directly, but the actual gain is like 0 and only hinders new map makers.
    So, it's better to advice them to use local variables instead of putting 20 function calls into each other.

    Apart from that, storing these basic data types in a variable won't have a noticeable impact on the map's performance.

    @topic
    What Nerfpl said. ;D

    Posted in: Triggers
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    posted a message on Unit chase range

    I think the max follow range is in game settings.

    The attack scan range is set in the weapon. The unit needs vision of the enemy. So you might need to raise the sight of that unit, too.

    Posted in: Data
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    posted a message on Off sc2mapster for a while

    I wish you and your family hope and energy to manage your new unfortunate situation.
    Your life will surely change in future.

    Get off the computer and be there for your family. If you feel about talking, talk about it. Don't try to keep your sorrow within yourself.
    This is a sad situation and it's perfectly fine to be sad.

    I was in a similar situation 3.5 months ago when my father died to his first heart attack during vacations. :'(

    Being there for your family is the right thing to do now. They need to see how you deal with it and you need to see how they deal with it.

    My condolence. :(

    Posted in: Off-Topic
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    posted a message on Putting Max and Current health in text tag

    Health and max Health are properties of the unit and are real values. Make 2 real variables and store the 2 values into them.
    Then you can easily create a text tag and set the text to a combination of texts which include these 2 real variables transformed to text.

    Posted in: Triggers
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