They can't be created there because of the footprint of the resource things.
You need to modify these footprints to enable zero-clutter.
-> This is a data problem.
In first post you complain about the missile not reaching impact location (-> circling around it, despawns after 30 seconds [default time set in mover]).
Now you state that the missile shouldn't ever reach that position.
We are clearly missing some info about what your missile should do.
How does the missile hit other things? Buff + periodic search effect?
What's happening in detail? What's the desired scenario?
@Ahli634: Go i'm sorry but i have to disagree, if he stores them in variables they won't reflect real values anymore unless he stores them every update which is pointless
instead he should build text/string directly using properties of given unit.
Convert real to integer(optional) -> integer to text/string and build something like: "Unit's current hp" + "/" + "Unit's max hp"
I would have used the variables to not have 1 line of code in a trigger/action definition which contains a lot of action in 1 line of code.
It's bad for a unexperienced mapper to learn in that way because then they can't understand their own code anymore.
It's more efficient to do it directly, but the actual gain is like 0 and only hinders new map makers.
So, it's better to advice them to use local variables instead of putting 20 function calls into each other.
Apart from that, storing these basic data types in a variable won't have a noticeable impact on the map's performance.
I wish you and your family hope and energy to manage your new unfortunate situation.
Your life will surely change in future.
Get off the computer and be there for your family. If you feel about talking, talk about it. Don't try to keep your sorrow within yourself.
This is a sad situation and it's perfectly fine to be sad.
I was in a similar situation 3.5 months ago when my father died to his first heart attack during vacations. :'(
Being there for your family is the right thing to do now. They need to see how you deal with it and you need to see how they deal with it.
Health and max Health are properties of the unit and are real values. Make 2 real variables and store the 2 values into them.
Then you can easily create a text tag and set the text to a combination of texts which include these 2 real variables transformed to text.
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I can't see a download amount.
There is only the amount of people who favored the map.
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They can't be created there because of the footprint of the resource things.
You need to modify these footprints to enable zero-clutter.
-> This is a data problem.
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You could check out the irc channel.
There are always some people inside and if you give them enough time to react, you might receive an answer.
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Have a look at the Zergling/Baneling to find out how to handle morph events in a unit's actor.
You start with the morph thing. You check what you are morphing to, you check what you are morphing from. Then change the model appropriately.
Actor events are like tiny triggers.
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Just update your current version as private & locked. That's it.
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@Zytrug: Go
In first post you complain about the missile not reaching impact location (-> circling around it, despawns after 30 seconds [default time set in mover]).
Now you state that the missile shouldn't ever reach that position.
We are clearly missing some info about what your missile should do.
How does the missile hit other things? Buff + periodic search effect?
What's happening in detail? What's the desired scenario?
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Tinker with the missile's mover.
You seem to have some settings that do not guarantee a hit as you can drift around the target.
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@SheogorathSC: Go Would the wooden bridge be walkable?
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Reminds me of SoftwareWolf's Starcraft Goliath.
Video is looking great!
Keep up the excellent work. :)
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related video
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I know that the icon is referenced in game UI data, but that shouldn't be the problem. :S
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I would have used the variables to not have 1 line of code in a trigger/action definition which contains a lot of action in 1 line of code.
It's bad for a unexperienced mapper to learn in that way because then they can't understand their own code anymore.
It's more efficient to do it directly, but the actual gain is like 0 and only hinders new map makers.
So, it's better to advice them to use local variables instead of putting 20 function calls into each other.
Apart from that, storing these basic data types in a variable won't have a noticeable impact on the map's performance.
@topic
What Nerfpl said. ;D
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I think the max follow range is in game settings.
The attack scan range is set in the weapon. The unit needs vision of the enemy. So you might need to raise the sight of that unit, too.
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I wish you and your family hope and energy to manage your new unfortunate situation.
Your life will surely change in future.
Get off the computer and be there for your family. If you feel about talking, talk about it. Don't try to keep your sorrow within yourself.
This is a sad situation and it's perfectly fine to be sad.
I was in a similar situation 3.5 months ago when my father died to his first heart attack during vacations. :'(
Being there for your family is the right thing to do now. They need to see how you deal with it and you need to see how they deal with it.
My condolence. :(
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Health and max Health are properties of the unit and are real values. Make 2 real variables and store the 2 values into them.
Then you can easily create a text tag and set the text to a combination of texts which include these 2 real variables transformed to text.