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    posted a message on (Solved) How to make Attached Actor Unselectable

    I think you have to disable "hit test" in the attachment's actor

    Posted in: Data
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    posted a message on What games have you played through?

    @ZealNaga: Go I didn't really play pong much, my father had pong on its own console. ;D
    I was slightly to young. :S

    I could add decathlon on C64 and Summer Games and Winter Games.^^

    Posted in: Off-Topic
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    posted a message on Patch 1.4.3 - Preview

    Blizzard's Starcraft 2 balance designer David Kim published an article about upcoming patch changes.

    Highlights:

    • MULEs now harvest the same amount of minerals on both high yield minerals and normal minerals.
    • Snipe damage changed from 45 to 25 +25 Psionic
    • Phoenix now has a range upgrade at the Fleet Beacon
    • APM / CPM changes

    The Snipe nerf is the biggest change. I've listed its effects in a list:

    Quote:

    Changes due to new snipe mechanics vs PSIONIC casters:
    - now 2 snipes always kill the infestor (mustn't be at the same time anymore)
    - only 2 snipes needed to kill a Ghost (from 3)
    - only 4 snipes needed to kill a Queen (from 5)
    - Dark Templar: 3 (from 3) [after emp: 1 (from 1)]

    new # Snipes needed vs other units:
    - Marine: 3 (from 2) [if Marine stimmed: see without upgrade]
    - Marine (without upgrade): 2 (from 1)
    - Marauder: 5 (from 3) [stimmed Marauder: 4 + autoattack (from 3)]
    - SCV: 2 (from 1)
    - Zealot: 6 (from 4) or 4 after EMP (from 3 after EMP)
    - Drone: 2 (from 1)
    - Zergling: 2 (from 1)
    - Roach: 6 (from 4)
    - Hydralisk: 3 + autoattack (from 2)
    - Mutalisk: 5 (from 3)
    - Overlord: 8 (from 5)
    - Broodling: 1 + autoattack (from 1)
    - Ultralisk: 20 at the same time (from 11 + autoattack)
    - Broodlord: 9 at the same time (from 5 at the same time)
    - Corruptor: 8 at the same time (from 5)
    - Overseer: 8 at the same time (from 5)
    - Baneling: 2 (from 1)

    Posted in: General Chat
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    posted a message on Transform issue, Not Working after point in game

    If you can't find the error, you can always use ability to morph to the unit. This way the player won't deselect the unit during transformation.

    Posted in: Triggers
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    posted a message on What games have you played through?

    PC:
    Unreal Tournament
    Unreal Tournament 2003
    Quake 3 Arena
    Return to Castle Wolfenstein
    Starcraft Broodwar
    Starcraft II - Wings of Liberty
    Diablo Hellfire
    Diablo II Lord of Destruction
    Age of Empires II
    Empire Earth + Addon
    Destruction Derby
    TOCA Touring Cars
    TOCA Touring Cars 2
    Fifa 98
    NHL 97
    NHL 2001
    NBA 98
    NFS III Hot Puirsuit
    NFS Porsche
    NFS Underground
    NFS Underground 2
    Morrowind (at least main quest +a lot of side quests)
    Oblivion (at least main quest)
    Halflife
    Halflife 2 + the first of the other episodes I think
    Call of Duty + United Offense
    Medal of Honor
    Call of Duty II
    Call of Duty - World at War
    Call of Duty - Modern Warfare
    Call of Duty - Modern Warfare II
    Age of Wonders
    Max Payne
    Max Payne II
    C&C Red Alert + Addon
    C&C Red Alert 2
    C&C Generals
    C&C Tiberiam Sun
    C&C Remegade
    Warcraft 3 + TFT
    Halo 1
    Dragon Age
    Star Trek: Voyager: Elite Force
    Stronghold
    Anno 1602
    Anno 1503
    Anno 1404
    Lego Island
    Black & White
    Portal 1
    Portal 2
    GTA 2
    Re-Volt
    Rome Total War
    Empire Total War
    Napoleon Total War
    Brink
    The Settlers 2
    The Settlers 3 Gold verison
    The Settlers 2 - the next generation
    Bridge Builder
    Bridge Builder (Pontifex)
    Bridge Builder 2
    Airfix Dogfighters
    Kaiser (by Stefan Maday)
    tqWorms
    Worms Armageddon
    Little Fighter 2
    GTA San Andreas
    Anstoss 2 + Addon
    Anstoss 3
    Anstoss 2007
    Lego Racers
    Spore

    Online Multiplayer PC (which does not fit into singleplayer list):
    League of Legends
    Wolfenstein: Enemy Territory
    Path of Exile Beta
    Diablo 3 Beta
    Warsow

    GB/SNES:
    Pokemon Red
    Super Street Fighter II (the old version with 8 playable Chars)
    Super Soccer
    F-Zero
    Super Mario World
    Super Mario Land
    Yohsi's island
    Chrono Trigger
    Zelda - A link to the past

    C64:
    Decathlon (by Activision ;D)
    Summer Games
    Winter Games

    So that's the stuff I played through. I've played a lot of games I never finished or which started to bore me (like CoD:Black Ops).

    Posted in: Off-Topic
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    posted a message on Host being dropped?

    That's a battle.net problem. (I don't know if that exists on EU, too. I've no patience to wait a long time in the lobby.)

    I would have put this thread into general chat.

    Posted in: Data
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    posted a message on Hitting a wall communicating between Data and Triggers

    Make the effects start a trigger (environment - effect used- event) which does the rest (dodge chance, damage, etc).

    That's what I did in my D1 map.

    edit:

    @onetwo
    oh, btw, if you use effects inside the triggers onto units, they are applied instantly... so, that's possible... sort of... at least.

    Posted in: Data
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    posted a message on Will I get hated for this?

    Yes, I hate you because I can't understand your thinking process.

    So why did you need the cracked version again?

    -> You do not need the DVD to play. You just need internet access.
    -> You can still do editor stuff, etc without permanent internet access. At most, you need to log in and verify the editor, then you can log out again.

    Else you can manage the time with your gf, so that you can play online, when she doesn't play and the other way around.
    I just assume that BOTH of you will have access to the internet then. At least I'm confident that you will have it because you aren't on vacations.
    I can't see your inital problem, sir.

    Posted in: General Chat
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    posted a message on mutually exclusive flags for specialize ability ?

    I think you can use a behavior for 2.

    Posted in: Data
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    posted a message on .......a

    Floor and ceiling are rounding the number down and up.

    You need to check that stuff where it changes, you would make a copy of the value before the change, then it changes and then you check how it changed (> or < the value that it had before) and then you start other actions...

    Posted in: Triggers
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    posted a message on Bnet 0.2 Owned By Husky!!!

    Oh cool. Thanks for posting.
    I didn't know that wc3's bnet had so many cool features. I only knew some of them.

    Posted in: General Chat
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    posted a message on Reduce lag on massing game

    Maybe detecting, if a unit becomes idle is better than iterating over all units every 4 seconds.

    Posted in: Miscellaneous Development
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    posted a message on How to clone units?

    Effect Set which contains all orders and a validator to order only the correct unit types?

    Posted in: Data
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    posted a message on [SOLVED] Max Trigger Size

    http://img546.imageshack.us/img546/8884/unbenanntuow.jpg
    No, you aren't.

    You have a trigger/function/action definition which is to long as Hookah604 said.

    Posted in: Triggers
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    posted a message on Random Periodic Events

    I'm already surprised that the trigger won't fire every 0 seconds with that.
    AfaIk, event's do not work with variables like the user intended them to act.

    You might want to use a while-loop which includes a wait with a random time instead.

    Posted in: Triggers
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