Try to open the map with an mpq editor, extract the file. Check out the tags around line 442, column 5. Maybe you can fix it and put the fixed xml file back into the map's mpq.
Make sure to make another backup copy before tinkering with files like that.
Check your registry for an entry in the Starcraft II Beta & Editor folders with "BattleNetHost".
If you have that one, you set it during SC2's real beta 2 years ago. Try to remove it as that entry is not existent by default.
The UI looks pointless to me, too, in the current stage.
At least I didn't know how to use it. I only created 2 files in my map with my attempts and bugged it slightly. But the new public beta editor version fixed it.
-The height of dropped items has been changed. It's spawning on the unit's height.
Also, the item's height manipulations via data do not work properly after that. Basically you need to trigger the height change which works pretty good.
-Minor editor bug (can't break map, only confuse mapmaker): If you search a field in the data editor like "Status Bar Groups". The found field does not update the displayed values in the table correctly, if you switch between multiple units.
It writes the value you had on your first unit instead of the actual value. So you see "Owner, Allied, Enemy, All, Replay" instead of "" while the data referenced in the field is actually "" which should have been displayed.
-Attachments to Center on models that don't have the center attachment points do not work anymore. :S
Both DDS and TGA are supported types, BUT blizzard is a failure, and picked a size that .DDS does not allow so only TGA can be used. lol its like 225 x 150
.DDS files must be a multiple of four.
A dds file with these dimensions wasn't possible because the editor crashed I think. At least that is what I remember from 2 weeks ago. Basically you have to use tga because of that. :S
I think you can't change the mover on the fly with catalog. So you might need to add a morphing ability to a modified version of the unit and issue the morph command whenever you need to change the unit.
Did you try to place the air pathing blockers (doodads) already?
You can edit their footprint in data, too. That way you can create bigger footprints which will cover bigger areas.
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Try to open the map with an mpq editor, extract the file. Check out the tags around line 442, column 5. Maybe you can fix it and put the fixed xml file back into the map's mpq.
Make sure to make another backup copy before tinkering with files like that.
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Portraits created with triggers randomly disappear for me.
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Check your registry for an entry in the Starcraft II Beta & Editor folders with "BattleNetHost".
If you have that one, you set it during SC2's real beta 2 years ago. Try to remove it as that entry is not existent by default.
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The UI looks pointless to me, too, in the current stage.
At least I didn't know how to use it. I only created 2 files in my map with my attempts and bugged it slightly. But the new public beta editor version fixed it.
0
-The height of dropped items has been changed. It's spawning on the unit's height.
Also, the item's height manipulations via data do not work properly after that. Basically you need to trigger the height change which works pretty good.
-Minor editor bug (can't break map, only confuse mapmaker): If you search a field in the data editor like "Status Bar Groups". The found field does not update the displayed values in the table correctly, if you switch between multiple units.
It writes the value you had on your first unit instead of the actual value. So you see "Owner, Allied, Enemy, All, Replay" instead of "" while the data referenced in the field is actually "" which should have been displayed.
-Attachments to Center on models that don't have the center attachment points do not work anymore. :S
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A dds file with these dimensions wasn't possible because the editor crashed I think. At least that is what I remember from 2 weeks ago. Basically you have to use tga because of that. :S
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The texture declaration in the model needs the texture file name within the model. You can get that thing from the previewer.
So you write inside the model declarations:
Slot: main
Trigger on Substring: marine_diffuse_blood
The texture needs the following information:
Slot: main.diffuse
Filepath: path to your new texture image file
I might be mistaken atm because I'm to lazy to look it up in my map.
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@Rice87: Go
Did you delete the battle.net folder in C:\ProgramData\ ?
You need to.
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I now officially joined the club... So I received my invitations a few minutes ago... basically on starting to battle Diablo in D3. :D
I will upload my map with an alpha version of catacombs, if I can. :)
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http://eu.battle.net/d3/en/status
EU down. I hope it's fixed within the next 35 minutes
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@DuckyTheDuck: Go Yes.
I haven't been eaten alive till now. But I only tried this night and didn't upload maps or didn't send crash reports.
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trigger error in one of the threaded action definitions:
auto_gf_spawn_immunity
It creates huge lags.
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player's resources -> player property.
Inventory items are units.
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Rename the file ending.
Only the editor complains. SC2 engine is fine with wrong file endings.
edit:
Complaining = throwing warning.
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I think you can't change the mover on the fly with catalog. So you might need to add a morphing ability to a modified version of the unit and issue the morph command whenever you need to change the unit.
Did you try to place the air pathing blockers (doodads) already?
You can edit their footprint in data, too. That way you can create bigger footprints which will cover bigger areas.