That's quite a lot that you're asking for. A good start would be for that search to around for tutorials on day/night cycles, and making units and abilities.
There aren't many snow terrains because there are no snowy doodads and it's a bit tricky to get access to the Niflheim texture set. That might change in HotS, though.
What sort of city are you going for? Personally, I think that Korhal would work quite well. About the roads, the Tarsonis roads are actually train tracks. For fire escapes, you might be able to use the cliff scaffolding doodad.
That's why I rarely ever use the data editor. I've been learning how to use it, but very slowly. I can make units/heroes, inventories, items, weapons, spells, and some basic actor stuff.
Definitely not the BEST. but that looks reasonable nonetheless. Is this a WIP? If it is, then I would suggest that you use something else for the roads. What you're using right now just doesn't work. Also, is that Haven Grass Rocky that I see? If it is, then you must change that immediately. It hurts to look at :(
Other than those tips, just generally keep adding detail. Perhaps windows on the building/balconies, and maybe some fire escapes; adding curbs on the sides of the street and sidewalks wouldn't hurt either.
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@Crainy: Go
Sooo... you play as a train?
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@Citiz3nSnip3s: Go
That's quite a lot that you're asking for. A good start would be for that search to around for tutorials on day/night cycles, and making units and abilities.
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@Mozared: Go
There aren't many snow terrains because there are no snowy doodads and it's a bit tricky to get access to the Niflheim texture set. That might change in HotS, though.
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@Reaper872: Go
What sort of city are you going for? Personally, I think that Korhal would work quite well. About the roads, the Tarsonis roads are actually train tracks. For fire escapes, you might be able to use the cliff scaffolding doodad.
P.S. WIP means work in progress.
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@zenx1: Go
That's why I rarely ever use the data editor. I've been learning how to use it, but very slowly. I can make units/heroes, inventories, items, weapons, spells, and some basic actor stuff.
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@Reaper872: Go
Definitely not the BEST. but that looks reasonable nonetheless. Is this a WIP? If it is, then I would suggest that you use something else for the roads. What you're using right now just doesn't work. Also, is that Haven Grass Rocky that I see? If it is, then you must change that immediately. It hurts to look at :(
Other than those tips, just generally keep adding detail. Perhaps windows on the building/balconies, and maybe some fire escapes; adding curbs on the sides of the street and sidewalks wouldn't hurt either.
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I've made a textureless cube... does that count as a model?
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@ResGVirus: Go
I don't think so.
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@ResGVirus: Go
What, exactly, do you mean?
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@Klishu: Go
Yes, but to quote you:
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If they think that those maps show how talented us mappers are, then they're gravely mistaken lol.
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@EchoedRequiem: Go
I did read that and Zelda made a very good point.
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@AtikLYar: Go
It's worked for me...
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@EchoedRequiem: Go
Don't criticize it too much unless you could come up with a better way of doing it.
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@Zanryu1337: Go
Thanks.