Sure I guess. You can use it as a weapon, or turn it into an ability and make it persist or something, pretty simple. The Simpler it is, the better it usually is.
You don't need to set a Z offset on certain effects, like Nuke, Adun's Charge(Editor Name)(I think this is what it's called, my lightning bolt), Planet Cracker... because they're already have a set Height. You just stretch the actors Z scale to make it taller, again which I did on my lightning Bolt.
Just take a look at my map... mine is basically a lightning bolt coming down from the sky. You could just switch some graphics around, change the damage & add a search area and you could have Aiur's Tears.
I'm thinking passives as in... passive upgrades kinda like in the campaign?? Not auras, but passives that if you have them, maybes changes how some of your spell(s)/attack(s) work... I dunno, to me I've got ideas for everything ;)
First off, try changing Unit - Spawn Count field from 1 to 2 in the Infested Swarm (Create Egg) effect. Try that out... it will probably launch 1 egg, and then 2 are created, so...
Second, make a new effect, type Persistent. call it Infested Swarm (Persistent), and add Infested Swarm (Launch Missile) into the Periodic Effect. Periodic Count 2, Period Durations 0.0000 and 0.2000, Periodic Offsets as 0,1,0(XYZ) and 0,-1,0(XYZ), leave every other field as default... ?
Third, change Effect - Cursor Effect field of the ability to Infested Swarm (Persistent) from Infested Swarm (Launch Missile).
This to me seems like it would be sufficient for it to launch 2 eggs and create 2 units. You might have some problems though... I could see it going wrong too, lol.
@RCIX: Go
Attaching a unit to another makes it display the first frame only from Stand(usually), and nothing else. Your attachment unit remains "frozen in time".
It's been a while but here's another Uber I started... I like making their looks and playing with attachments much more than giving them weapons ;)
Loki Battlecruiser as the base unit
Plasma Battlecruiser as the underhull/front
Hurricane Battlecruiser as the 'head'
ARES as the 'Battle Tower'/Command Post, attached to Hurricane's head, offset used.
New Folsom turret(cannon version) as... a Cannon(zOMG REALLY!?), attached to the ARES.
Arcade Lightning Projector as a cannon, attached to Plasma Cruiser and placed in the middle 'ring'.
Some Ideas for weapons/abilities/animations>
Animate the Plasma Cruiser with 'Talk Victory' while Loki animates 'Stand Work End'
Result: Loki 'leans/dips forward' close to a 30 degree angle with the front pointing down, the Plasma Cruiser's front splits open and animates the central 'cannon'. Launch the 'Arcade Lightning Projector' as a missile, nuke-like effect?
ARES... omg so many weapon possibilities with all its different modes of attack.
Folsom Turret as a super beam? Single Target killer, any distance(visible requirement) capable.
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@Reaper872: Go
Sure I guess. You can use it as a weapon, or turn it into an ability and make it persist or something, pretty simple. The Simpler it is, the better it usually is.
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@aczchef: Go
You don't need to set a Z offset on certain effects, like Nuke, Adun's Charge(Editor Name)(I think this is what it's called, my lightning bolt), Planet Cracker... because they're already have a set Height. You just stretch the actors Z scale to make it taller, again which I did on my lightning Bolt.
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@Reaper872: Go
Just take a look at my map... mine is basically a lightning bolt coming down from the sky. You could just switch some graphics around, change the damage & add a search area and you could have Aiur's Tears.
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@EphemeralNight: Go
Use the Search Function... There are at least 3 threads with this very problem, one of which was a week or so ago...
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@aczchef: Go
Why do I need a phoenix? Haven't you read any posts?
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@aczchef: Go
aaah lol. Apparently I forgot to attach my Hexalisk map :P
Here it is.
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@aczchef: Go
Download my map and check out Desalisk Launch Site and Hydralisk Attack actors.
GAAAH KUEKEN!!! X_X lol.
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@nevjmac: Go
I'm thinking passives as in... passive upgrades kinda like in the campaign?? Not auras, but passives that if you have them, maybes changes how some of your spell(s)/attack(s) work... I dunno, to me I've got ideas for everything ;)
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@Nite01: Go
First off, try changing Unit - Spawn Count field from 1 to 2 in the Infested Swarm (Create Egg) effect. Try that out... it will probably launch 1 egg, and then 2 are created, so...
Second, make a new effect, type Persistent. call it Infested Swarm (Persistent), and add Infested Swarm (Launch Missile) into the Periodic Effect. Periodic Count 2, Period Durations 0.0000 and 0.2000, Periodic Offsets as 0,1,0(XYZ) and 0,-1,0(XYZ), leave every other field as default... ?
Third, change Effect - Cursor Effect field of the ability to Infested Swarm (Persistent) from Infested Swarm (Launch Missile).
This to me seems like it would be sufficient for it to launch 2 eggs and create 2 units. You might have some problems though... I could see it going wrong too, lol.
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@RCIX: Go Attaching a unit to another makes it display the first frame only from Stand(usually), and nothing else. Your attachment unit remains "frozen in time".
You're going to have to make custom Events +
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@aczchef: Go
Take a look at the Zeus OP map... it's the other Uber Tank that has like...7 turrets in total? They all have their own firing points and all.
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@nevjmac: Go
Hey if someone wants to do Triggers and someone wants to do Weapons. I'll make the Ubers. LOL.
And hell ya I like Ubers. Just cause they look cool as hell and there's nothing else like it around, hehe.
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@aczchef: Go
I loaded up all dependencies, then went into the Previewer, saw them in there, created models for them, then actors, then used them :)
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@nevjmac: Go
It's been a while but here's another Uber I started... I like making their looks and playing with attachments much more than giving them weapons ;)
Some Ideas for weapons/abilities/animations>
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@RCIX: Go
That is a possibility... You might just have to offset the TurretZ attachment on the Z to +X.