So what's this great map that you made that the popularity system is preventing people from playing? I'd be willing to give it a shot.
Then again if you haven't actually made anything I'm having a hard time understanding why you posted this on a mapmaking forum when there's an official venue for complaints that Blizzard will actually read.
Marauder attack events are set up pretty weird in order to get that cool alternating between hands effect. As oldschool mentioned you need to change the "effect.punishergrenadesLM.start" to refer to your own launch missile effect, and you're also going to need to duplicate the Pattern Marauder attachment method and change the driver to your weapon, that's what gets the missiles to come out of the alternating sides.
The second issue is that if I, for testing sake, tell the unit to turn 1 degree over any amount of time, even .0001 seconds on a loop, it takes a rather long time for the unit to rotate to the wanted angle.
Yeah that's because the game engine doesn't loop 10,000 times per second.
If you only want it to be semi-transparent to player on the same team then cloak it.
If you want it to be semi-transparent for everyone cloak it, then put a hidden, unselectable observer near it for each opposing player or, if the opposing players will only be using specific units set the opposing player's characters as detectors.
There are a few stats that cannot be dynamically modified, attributes is one of them. You must use a morph ability to compensate. See, for example, Zerg burrowing - burrowing could be accomplished very easy with a behavior except in order to modify the collision and attribute flags they need to use a morph.
and if I set it lower they fit fine but they are too close too each other visually (pretty much on top of each other).
Set the radius to 0.5 and they will fit EXACTLY through a 1x1 gap. Large units like siege tanks and archons are still going to bunch up because their models are larger than 0.5 so without downscaling there's no way they could fit through while having a collision radius corresponding to the size of their model.
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So what's this great map that you made that the popularity system is preventing people from playing? I'd be willing to give it a shot.
Then again if you haven't actually made anything I'm having a hard time understanding why you posted this on a mapmaking forum when there's an official venue for complaints that Blizzard will actually read.
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Marauder attack events are set up pretty weird in order to get that cool alternating between hands effect. As oldschool mentioned you need to change the "effect.punishergrenadesLM.start" to refer to your own launch missile effect, and you're also going to need to duplicate the Pattern Marauder attachment method and change the driver to your weapon, that's what gets the missiles to come out of the alternating sides.
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Self-explanatory.
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There's a 3D Studio exporter/importer plugin, check the Artist's Taven forum.
e: Beaten by 1 second!
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Yes all it requires is competency with a 3d modelling program.
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Change "Order With No Target" to "Order Targeting Point". It's the first parameter to the Issue Order command.
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Yeah that's because the game engine doesn't loop 10,000 times per second.
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Er, or just use the Set Opacity actor message.
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In multiplayer I don't think so.
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Yes but they wont fit through a 1x1 gap, did you actually read the thread?
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There are a few stats that cannot be dynamically modified, attributes is one of them. You must use a morph ability to compensate. See, for example, Zerg burrowing - burrowing could be accomplished very easy with a behavior except in order to modify the collision and attribute flags they need to use a morph.
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Not going to happen unless you rewrite all of the game's terrain shaders.
(You can't actually do this, so no, unless they patch the functionality in.)
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Set the radius to 0.5 and they will fit EXACTLY through a 1x1 gap. Large units like siege tanks and archons are still going to bunch up because their models are larger than 0.5 so without downscaling there's no way they could fit through while having a collision radius corresponding to the size of their model.
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@DarkFireDragoon: Go
Better yet you can actually make a Time of Day validator so no triggers needed.
Starkiller I'd help you but your question is dangerously close to "make this ability for me", do you have any specific questions?
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There's a Parasite map on page 2 that I played tonight, is that yours or is that one discontinued?