In the attack actor under Impact Map you'll notice various entries for Flesh, Metal, etc. This lets you specify different models to show for different target types. This information is gotten from the Model object, specifically the Default Squib field IIRC. (Don't have the editor open right now.)
Hide UI Frame trigger action
Doesn't seem to be possible to change the interior color (Set Dialog Item Color only sets the edge color) but it's not too difficult to make your own progress bar from an image.
I don't like it when people clearly haven't bothered to even try to look for a solution before asking a question. It's very obvious because people who have put at least some effort into it are generally very specific in their requests, whereas someone who hasn't bothered exploring the editor or looking for tutorials or other forum posts on the subject is much more likely to make an extremely vague query (e.g. "How can I spawn units for a TD?")
When it's clear that someone has put some effort into the problem and is genuinely stumped that's when I'll go out of my way to help them out.
I don't think this is possible as the unload ability is multiphase (i.e. first you would need to target the unit, then you would need to target the unload point.) Unfortunately there is no way of issuing multiphase orders via triggers. This is the same problem as ordering a unit to drop a specific item in its inventory, and the same workaround applies: create a new copy of the unit outside the transport and kill the one in the transport.
I just hope that submitted maps are quickly noted as winning or not. I don't care so much about all the technical stuff, I more care if they take months to announce a winner and I can't publicly post my map waiting. :/
The winners will be on display at BlizzCon so the results will definitely be known before then (late October.)
As ridiculous as that may sound, it's unfortunately true. If you publish your map privately, and let someone else test it, your map is now public. That other person can take your map and publish it publicly wherever they want, since they've now downloaded it from you.
Only if it's unlocked. In any case I think you're reading the rules far too literally.
Yes. It's handled in the unit's actor. I don't remember what the field is called, but you should identify it quickly. It might even be Selection Radius or something.
That's the size of the visual radius (the selection circle) but I don't think it'll increase the size of the unit's hitbox.
That's the effect that occurs when Cinematic Mode is turned off. So turn it on (using the instant setting) then turn it off (using the default setting) on map initialization to get that effect.
There's no way of forcing the game to override data files that aren't expected parts of a map/mod. This is the same reason why you can't modify the base UI. Hopefully, it's changed in the future so you can override any data file by placing it in your map.
Because it's completely undocumented and so most people don't even know it's possible. Also the data paths use the XML field names, not the names used by the editor, so half the time you need to open up the XML files to see how the data relates in order to figure out the path for it. That's a little beyond most people.
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I don't like it when people clearly haven't bothered to even try to look for a solution before asking a question. It's very obvious because people who have put at least some effort into it are generally very specific in their requests, whereas someone who hasn't bothered exploring the editor or looking for tutorials or other forum posts on the subject is much more likely to make an extremely vague query (e.g. "How can I spawn units for a TD?")
When it's clear that someone has put some effort into the problem and is genuinely stumped that's when I'll go out of my way to help them out.
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I don't think this is possible as the unload ability is multiphase (i.e. first you would need to target the unit, then you would need to target the unload point.) Unfortunately there is no way of issuing multiphase orders via triggers. This is the same problem as ordering a unit to drop a specific item in its inventory, and the same workaround applies: create a new copy of the unit outside the transport and kill the one in the transport.
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The winners will be on display at BlizzCon so the results will definitely be known before then (late October.)
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Only if it's unlocked. In any case I think you're reading the rules far too literally.
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That's the size of the visual radius (the selection circle) but I don't think it'll increase the size of the unit's hitbox.
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That's the effect that occurs when Cinematic Mode is turned off. So turn it on (using the instant setting) then turn it off (using the default setting) on map initialization to get that effect.
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I believe there is no way of doing this right now. Custom campaign support will most likely be added in a future patch.
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There's no way of forcing the game to override data files that aren't expected parts of a map/mod. This is the same reason why you can't modify the base UI. Hopefully, it's changed in the future so you can override any data file by placing it in your map.
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Wouldn't it be easier just to use the previewer?
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Send actor message, Play Unit Sound.
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You cannot override the battle.net controls.
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Because it's completely undocumented and so most people don't even know it's possible. Also the data paths use the XML field names, not the names used by the editor, so half the time you need to open up the XML files to see how the data relates in order to figure out the path for it. That's a little beyond most people.
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Only weapons, shields, and armored are displayed like that.
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People who don't understand why input lag exists should probably refrain from suggesting ideas on how to bypass it.