Risk 2210 A.D. Turn-Based
Pre-Alpha: Unplayable ATM
FuschiaTude and I, inuyashasama, are currently working on re-creating classic RISK in its entirety, including turn-based play and books. We then plan to add the Risk 2210 A.D. ruleset as an option at the start, which allows for colonization of the seas, the moon, and for the addition of commander units, action cards, space stations and more.
The terrain for this project is now finished, but I'm always looking for testers and people to help with the coding. If you're interested, please send me a PM.
Risk: Global Domination
Download:http://www.sc2mapster.com/maps/risk-2210-d-turn-based/files/4-risk-2210-a-d-turn-based-alpha-rev010/
Goals:
[In Progress]Re-create the classic board game in its entirety.
Add Risk 2210 A.D. rules, units, functionality as an option
Add Real-Time game-play option
Specifics:
Units:
[Done]-Marine
-Hellion (3 man)
-Siege Tank (5 man)
[Done]Create placeholder for territories
[Done]Create building to give power
[Done]Make units warpable (by waygate)
[Done]Remove unit food requirements
[Done]Alter unit costs
Add ability to divide Tanks and Hellions into marines.
Coding:
[Done]Add capture functionality
[Done]Supply owned territories with power
[Done]Give all players visibility of entire map
[Done]Prohibit units from moving
[Done]Create combat system
[Done]-Dice and Unit deaths
[Partially Finished]-Limitations on attack range
[Partially Finished]Create income system
[Partially Finished]-Add continent control bonus
[Done]Divide up territories among players at beginning
[Done]Turn system
[In Progress]Create victory/loss conditions
[Done]Add "Books"
[Done]Add "Final Move" ability
[Done]Create quick combat option
Allow players to vote on the following options:
[Done]-Time per turn
-Votekick players who take too long
-Activate or De-activate "books" or "card armies"
-Activate or De-activate Fog-of-War
Terrain: All terraining has been finished by FuschiaTude. Many thanks! [Done]Re-create risk board [Done]Add territories to board [Done]Create area for combat and warpgates
More info on Risk 2210 A.D.:
Energy as currency
Bid for turn order (will likely not be implemented until much much later, if at all)
Water territories and lunar territories
Commanders which allow you to enter said territories (Naval commander = water, Space = lunar)
-Commanders: Diplomat, Land, Naval, Space, Nuclear
Commanders roll 8-sided dice when attacking their respective territory. Diplomat rolls 6, Nuclear rolls 8, all roll 8 on defense
Command cards
-5 types, one for each commander, with varying effects (ex. diplomat card: cease fire enemy player cannot attack you this turn, costs 2 energy)
Space stations
-you roll 8-sided dice when defending that territory
-allows you to move units to the moon
Hey, I would like to make an apocalyptic sort of risk game and the terrain that FuschiaTude has made would be perfect! Do you mind me yanking it and using it as-is for my map?
The idea behind mine is a team game, with a total of 4 teams. 2 angel players and 2 demon players, whose goal is to destroy one another, 1 horseman player, whose goal is to make sure all the humans lose, and the 5 human players, whose only goal is survive the cataclysm. It's entirely different from the turn-based game you are creating, but the terrain would have to match earth as closely as possible. Your terrain is amazing
Will you be including the moon, space stations, commanders, command cards and the such?
Did you get my email?