How would you do this? As the unit takes damage the bar switches from green to yellow to red without interpolation, it's simple but sadly you can't do even something this simple with the UI Data settings.
Also note that it has to be the default behavior for all units, not a custom demo-ish behavior for one unit.
Well the main thing is disabling the interpolation, so you don't see a reddish-orangish color for a unit with 40% hp, you still see orange. It's important because certain effects take place at certain HP percentages like 66/33. If you can just set something on actors to disable the color interpolation then that's the answer, but I'll have to check to make sure.
Yep this is fixed, thanks for the tip
That thing in UI Data only controls the colors of the text and the wireframe that you see in the unit info panel looks like...I can edit the status bar on the unit actor and just have 3 colors in there no problem..
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How would you do this? As the unit takes damage the bar switches from green to yellow to red without interpolation, it's simple but sadly you can't do even something this simple with the UI Data settings. Also note that it has to be the default behavior for all units, not a custom demo-ish behavior for one unit.
@zorbotron: Go
actors have a status bar, you can specify all colours there. or i get something wrong, the answer seems to easy.
Well the main thing is disabling the interpolation, so you don't see a reddish-orangish color for a unit with 40% hp, you still see orange. It's important because certain effects take place at certain HP percentages like 66/33. If you can just set something on actors to disable the color interpolation then that's the answer, but I'll have to check to make sure.
Yep this is fixed, thanks for the tip That thing in UI Data only controls the colors of the text and the wireframe that you see in the unit info panel looks like...I can edit the status bar on the unit actor and just have 3 colors in there no problem..