Well, patch is out, and after i did all UI for my map a week ago - now its completely broken
so i wanna do a little FAQ:
Q: What is replacement for $this value for disabling anchors? (figured out that its not working anymore) A: $this is "working fine, but it throws a warning for some reason"
For hiding errors check Helral's post below
Q: Is there any way to overwrite width value for auto? A: set it to 0
and a few questions that have been answered:
Q: remove new "helpful" UI ability pointers and reveal the buttons below A: Remove with trigger "Override Player Option"
is working fine, but it throws a warning for some reason, if you try to reset anchors. I guess that the warning is thrown during the changes because it always receives an invalid state while the whole layout changes are applied.
@Ahli:
not mentioned on the link you have there:
You can hide the error display by using the following trigger:
Event - Timer - Elapsed time is 0.1 Game Time seconds
Action - UI - Hide Error Display Panel for (All players)
this trigger does not work when using map initialization as event.
@Ahli: not mentioned on the link you have there:
You can hide the error display by using the following trigger:
Event - Timer - Elapsed time is 0.1 Game Time seconds
Action - UI - Hide Error Display Panel for (All players)
this trigger does not work when using map initialization as event.
Well, patch is out, and after i did all UI for my map a week ago - now its completely broken
so i wanna do a little FAQ:
Q: What is replacement for $this value for disabling anchors? (figured out that its not working anymore)
A: $this is "working fine, but it throws a warning for some reason"
For hiding errors check Helral's post below
Q: Is there any way to overwrite width value for auto?
A: set it to 0
and a few questions that have been answered:
Q: remove new "helpful" UI ability pointers and reveal the buttons below
A: Remove with trigger "Override Player Option"
Q: Remove Black Bar at bottom
A: Code is:
thanks to Ahli for useful post below ♥
Reset width and/or height -> set to 0:
"$this" in code like
is working fine, but it throws a warning for some reason, if you try to reset anchors. I guess that the warning is thrown during the changes because it always receives an invalid state while the whole layout changes are applied.
This might be interesting for you...
@Ahli: not mentioned on the link you have there:
You can hide the error display by using the following trigger:
Event - Timer - Elapsed time is 0.1 Game Time seconds
Action - UI - Hide Error Display Panel for (All players)
this trigger does not work when using map initialization as event.
Added info about that linking to your post