Introduction: I decided to make this part of the "Trix" series simply because i already made two of them. I might be wrong in some places, kindly tell me where and I'll change it.
Widget - Unit, Doodad, Splat, Item, pretty much everything in the game.
What it Does: Changes the color of the ambiance, or the color that envelops the whole terrain.
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(Those are 0,0,0; 105,105,105; 255,255,255 respectively. Millions of other combinations can be formed.)
Back to "Global" Tab Directory
What it Does: Sets the intensity of light that widgets generate.
Note: Setting this to 0 will remove widget-generated light.
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What it Does: Fringes light around objects. Blizzard's bloom creation code is shit, so this is mainly useful only at night, where bloom adds to the effect of darkness.
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Back to "Tone Mapping" Tab Directory
What it Does: Same as exposure, but only works with the Reinhard method.
Note: Read up on the methods before using this.
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Back to "Tone Mapping" Tab Directory
What it Does: Changes the luminous intensity of the environment - in laymans' terms: makes it lighter and darker.
Note: There are Two values because this section, itself, is a range (Check out Note #2). High cannot go lower then Low Input, and vice versa.
Note #2: Even more information:
Input Low regulates the amount of "darkness" or decreases lpi (lux per interval).
Input Low cannot go higher then (Input High - .1).
Input High regulates the amount of "lightness" (That's actually a word) or increases lpi.
Input High cannot go lower then (Input Low + .1).
Image will be up tomorrow morning due to the various combinations.
Back to "Colorization" Tab Directory
I've messed around and found a perfect lighting for my winter based map, the only problem I'm faced with now is that when I'm in game the fog of war is dark as hell and the actual UI on the bottom of the screen is also darkened...
[Terrain Trix #3] Lighting Guide - [UPDATE]
Specular Multiplier
Emissive Multiplier
Bloom
Ambient Multiplier
Diffuse Multiplier
White Point
@obliviron: Go
This is a great reference guide. Really awesome, thanks!
MORE PLZ
This sure beats digging around photoshop wikis and the like trying to figure out what all these terms actually mean, good stuff, great demonstration.
Thanks a lot for going through and cataloging this! Very helpful!
Can someone confirm that it's not possible to apply lighting effects like the above per player? Changing the lighting effects everyone doesn't it?
Confirmed.
Thanks :). Bye bye night vision ability :(
good stuff :) Now I understand how to change time of day appearances.
I will be updating this ASAP.
Expect a REAL update.
Good stuff
Updated Input Low/High only due to lack of time.
Image and following fields for the Colorization Tab are expected to be finished tomorrow.
@obliviron: Go
you should update this dude. would be helpful.
I've messed around and found a perfect lighting for my winter based map, the only problem I'm faced with now is that when I'm in game the fog of war is dark as hell and the actual UI on the bottom of the screen is also darkened...
any advice for me?
@Broodie: Go
You can change the color of the fog of war in the Fog of War Data tab in the data editor.
Thanks^
Any idea of the UI lighting?