To prevent the units from jumping or shaking when they try to get past each other I went to the data editor then to units and then took each individual unit and they have in this right window: "Movement static turn rate" (Unit turning around while standing still) and "Movement turn rate" (Unit turning around while driving) if you put these down to say 50 or 100 then the units turn very slow.
Then they at least dont shake anymore.
For me this worked, because my units move very slow. I can go for such a slow turning rate. But if your units move fast you probably cant use such a low turning rate.
Maybe you can work with this. But the mech units look stupid if they turn to slowly, the illusion goes away because they look like making glidesteps.
I use the same number for "static turn rate" and "turn rate" because I wanted my units to turn always the same speed either if they are standing or if they are walking.
Hope it works for you, it worked for me.
Keywords: units jitter dither chatter shiver tremble quake quaver quiver shudder vibrate tremble back and forth
evader (here i am called evaderReal because i couldn't have evader)
Units jump , Units shake .
To prevent the units from jumping or shaking when they try to get past each other I went to the data editor then to units and then took each individual unit and they have in this right window: "Movement static turn rate" (Unit turning around while standing still) and "Movement turn rate" (Unit turning around while driving) if you put these down to say 50 or 100 then the units turn very slow. Then they at least dont shake anymore.
For me this worked, because my units move very slow. I can go for such a slow turning rate. But if your units move fast you probably cant use such a low turning rate.
Maybe you can work with this. But the mech units look stupid if they turn to slowly, the illusion goes away because they look like making glidesteps.
I use the same number for "static turn rate" and "turn rate" because I wanted my units to turn always the same speed either if they are standing or if they are walking.
Hope it works for you, it worked for me.
Keywords: units jitter dither chatter shiver tremble quake quaver quiver shudder vibrate tremble back and forth
evader (here i am called evaderReal because i couldn't have evader)