In this tutorial I will explain all the steps to create an particle system for
Starcraft 2 with Blender 2.63. In this tutorial I also show how to use forces to influence particle systems. The result of this tutorial will be a tornado of blue particles.
The posted website is a git repository. While you could simply click
on the [url=https://github.com/flo/m3addon/zipball/master]ZIP button[/url]
to download the source I recommend you to use git to get the source.
Git is a version control system and allows you easily to update
to the newest version of the addon. Expecially when you
make your own changes to the addon git will come handly.
You can find a nice tutorial on how to use git on windows here:
The m3addon folder with the souce needs to be placed in the addons folder
of the current Blender version. For Blender 2.63 this location is on
Windows XP at:
C:\Documents and Settings\%username%\Application Data\Blender Foundation\Blender\2.63\scripts\addons
and on Windows 7 at:
C:\Users\%username%\AppData\Roaming\Blender Foundation\Blender\2.63\scripts\addons
It can be that you need to create some folders if they aren't there yet.
Once the source is in place start Blender. The addon isn't active by default
but needs to be enabled. To do so we need a "User Preferences"-editor.
One click on "Export" button in the quick export panel from Blender + 1 click on the cutscene editor window to trigger the auto reload (if the Auto reload cutscene option is enabled).
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In this tutorial I will explain all the steps to create an particle system for Starcraft 2 with Blender 2.63. In this tutorial I also show how to use forces to influence particle systems. The result of this tutorial will be a tornado of blue particles.
Installation
Blender is open source and can be downloaded free: http://www.blender.org/download/get-blender/
Starcraft 2 uses m3 as model format. I wrote a Blender addon which allows you to import and export m3 model files with Blender 2.63:
https://github.com/flo/m3addon/
The posted website is a git repository. While you could simply click on the [url=https://github.com/flo/m3addon/zipball/master]ZIP button[/url] to download the source I recommend you to use git to get the source.
Git is a version control system and allows you easily to update to the newest version of the addon. Expecially when you make your own changes to the addon git will come handly. You can find a nice tutorial on how to use git on windows here:
http://www.sparkfun.com/tutorials/165
The m3addon folder with the souce needs to be placed in the addons folder of the current Blender version. For Blender 2.63 this location is on Windows XP at: C:\Documents and Settings\%username%\Application Data\Blender Foundation\Blender\2.63\scripts\addons
and on Windows 7 at: C:\Users\%username%\AppData\Roaming\Blender Foundation\Blender\2.63\scripts\addons
It can be that you need to create some folders if they aren't there yet.
Once the source is in place start Blender. The addon isn't active by default but needs to be enabled. To do so we need a "User Preferences"-editor.
Preparing Blender
Creating a tornado of blue particles
Necrobumping for blender users.
The second video saved me a lot of time when editing models. I didn't know that I could reload a model in the cutsene editor with 3 clicks...
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@Cacho56: Go
3 Clicks? 2 should be enough:
One click on "Export" button in the quick export panel from Blender + 1 click on the cutscene editor window to trigger the auto reload (if the Auto reload cutscene option is enabled).