Nice tutorial, helped me start with heroes without much trouble.
But I noticed that you are setting "Powerup Cost" on the items, I assume it was to be the item value to be used when pawning and stuff, you should change it to "Repair Resource", that's the one that is considered when pawning.
Nice tutorial, helped me start with heroes without much trouble. But I noticed that you are setting "Powerup Cost" on the items, I assume it was to be the item value to be used when pawning and stuff, you should change it to "Repair Resource", that's the one that is considered when pawning.
This is correct. For some reason CostResource (used for items refund when pawning) is tagged as repaircost in the editor.
Id show how to do WC3 Ability emulation (Multiple levels of abilities and stuff) but you have to jump through so many hoops im putting it off for hopefully a simpler way in an editor update
I managed to create my first hero ability thanks to it (Even if I had a problem with the hero Stimpack's button, of which I didn't know if I had to link it to the capacity in the data or just to the command card... but wholly it saved me lot of time to research theses settings)
but I have some problem I exposed about making two inventories. If both of them have equipped items, the slots of the second one open melts these of the first.
I love your tutorial and it's been a great way for me to learn how to use the data editor.
I'm having problems with trying to turn a passive aura behavior that I made into an ability that you can level up, like how you made 3 levels of stimpack in your tutorial. How would I go about doing this? I want it to be passive so I don't think I would be using an ability object of type Effect - Instant like you did for stimpack.
Hey, I know it's only been like, 4 years and all, but any chance this tutorial is still available somewhere? The link is no longer valid, and it might answer a few questions I have right at this moment.
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http://www.sc2mapster.com/api-docs/getting-started-with-galaxy-edit/complete-hero/
Currently a work in progress But for now heres what it tecahes:
this tutorial is basically a Galaxy Editor Adaption of HP-X's (Arthas-) xml tutorial found here http://forums.sc2mapster.com/development/tutorials/347-xml-inventory-items-powerups-and-more-part-1/ All credits go to him for most of the findings, i just translated it, Im also adding a few extras from myself
Read and all Criticisms are welcome
Updated
Nice tutorial, helped me start with heroes without much trouble. But I noticed that you are setting "Powerup Cost" on the items, I assume it was to be the item value to be used when pawning and stuff, you should change it to "Repair Resource", that's the one that is considered when pawning.
This is correct. For some reason CostResource (used for items refund when pawning) is tagged as repaircost in the editor.
@Barterr: Go
lol really? i just did a search for cost and went with that but ill fix it! thanks for letting me know
Tutorial is complete! All aspects are now covered!
@Bifuu: Go
Thanks Bifuu! <3
@AcolyteFright: Go
Np! glad to help!
Id show how to do WC3 Ability emulation (Multiple levels of abilities and stuff) but you have to jump through so many hoops im putting it off for hopefully a simpler way in an editor update
Its going to be funny if they have wc3 style heroes once the game is released. Bypassing your entire tutorial ;)~
In a way i hope they do so people dont have to go through 30 minutes of data editing per hero
Thanks for your tutorial.
I managed to create my first hero ability thanks to it (Even if I had a problem with the hero Stimpack's button, of which I didn't know if I had to link it to the capacity in the data or just to the command card... but wholly it saved me lot of time to research theses settings)
but I have some problem I exposed about making two inventories. If both of them have equipped items, the slots of the second one open melts these of the first.
This is great. Thanks for this lol. Is there a way to make an item take up 2 slots or just takes up 1 but disables another?
I love your tutorial and it's been a great way for me to learn how to use the data editor.
I'm having problems with trying to turn a passive aura behavior that I made into an ability that you can level up, like how you made 3 levels of stimpack in your tutorial. How would I go about doing this? I want it to be passive so I don't think I would be using an ability object of type Effect - Instant like you did for stimpack.
Hey, I know it's only been like, 4 years and all, but any chance this tutorial is still available somewhere? The link is no longer valid, and it might answer a few questions I have right at this moment.