<CItemContainerid="TestContainer1"><Modelvalue="Zealot"/><ModelHeightvalue="500"/><ModelWidthvalue="500"/><Slots><Equipvalue="1"/><Rowvalue="8"/><Columnvalue="0"/></Slots><Slots><Equipvalue="1"/><Rowvalue="8"/><Columnvalue="1"/></Slots><Slots><Equipvalue="1"/><Rowvalue="8"/><Columnvalue="2"/></Slots><Slots><Equipvalue="1"/><Rowvalue="8"/><Columnvalue="3"/></Slots><!-- ... for all the slots you want --></CItemContainer>
It's a translation from sc2mod.net by 墨.尚贤.寒心
A - Item Classes
B - Inventory slots
This is the definition of a bag.
C - Item Definition
Insert here all the item properties you want
D - Unit as Item
Now you have to use an unit and transform it into an item
E - Skill Inventory
You have to add this to the Unit in order for it to be able to use the items.
F - Result
G - Memo
C - Item Definition Insert here all the item properties you want
<CItem id="TestItem"> <Face value="SCV" /> <Flags index="CanDrop" value="1" /> <Class value="TestItemClass" /> <Container value="TestContainer" /> </CItem>
i don't get this step? == i just dont get the hole thing its hard i wish i could just copy paste it...
I am confused. Maybe add a few explanations as to what each part does. The picture also seems rather uninformative.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg