I have a weird issue with the attack waves. I do not use personality editor, as I create waves using triggers. So my setup is rather simple. I set up the target for the PLAYER_2 (which is PLAYER_1), and I set up a gathering point in PLAYER_2's base. I use AI Advanced - Add Attack Wave Unit Type to add units to the wave, and send the wave using the AI - Send Attack Wave. The attack wave forms perfectly, and attack the target. The problem that arises, however, is the following: In some attack waves, some units decide not to wait for the remaining, which result in wave splitting in two. For example, I send 5 Dragoons and 10 Zealots, and 2 Zealots and 1 Dragoon rush and attack, while the remaining units wait for each other and attack as a group. I have tried adding explicit points for path, but the result is still the same. I've also noticed that this isn't connected to units' speed, sometimes even slower units arrive first. Is there a way to force AI to keep the wave in one group?
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I have a weird issue with the attack waves. I do not use personality editor, as I create waves using triggers. So my setup is rather simple. I set up the target for the PLAYER_2 (which is PLAYER_1), and I set up a gathering point in PLAYER_2's base. I use AI Advanced - Add Attack Wave Unit Type to add units to the wave, and send the wave using the AI - Send Attack Wave. The attack wave forms perfectly, and attack the target. The problem that arises, however, is the following: In some attack waves, some units decide not to wait for the remaining, which result in wave splitting in two. For example, I send 5 Dragoons and 10 Zealots, and 2 Zealots and 1 Dragoon rush and attack, while the remaining units wait for each other and attack as a group. I have tried adding explicit points for path, but the result is still the same. I've also noticed that this isn't connected to units' speed, sometimes even slower units arrive first. Is there a way to force AI to keep the wave in one group?