I am trying to make a veterancy system and I'm using triggers to gain xp. Basically i just want to gain xp from the enemies not from my own units or my allies units dying. Should I just use Comparison((UnitGetOwner((EventUnit()))),!=1)? I believe this would still gain xp from our allies? Does anyone have an idea?
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I am trying to make a veterancy system and I'm using triggers to gain xp. Basically i just want to gain xp from the enemies not from my own units or my allies units dying. Should I just use Comparison((UnitGetOwner((EventUnit()))),!=1)? I believe this would still gain xp from our allies? Does anyone have an idea?